A friend informs me (ha!) that the long-awaited version 7 of the Inform game-writing language has been released, and that it’s quite a big deal for the interactive fiction community.
I’ve only glanced at it so far, but I’m inclined to agree: it seems to represent a complete overhaul of the text-adventure-writing process. The most immediately noticeable change is that you can now write your text adventure as a single file using something very closely akin to “plain English,” rather than creating and compiling a vast library of separate files written in scary-looking coding language.
It’s a bit difficult to explain, actually; I recommend just downloading it and giving it a try. In the few minutes I’ve spent playing with it, I can almost say that the process of writing a text adventure in Inform 7 is almost a text-adventure game in and of itself–and I think that’s a good thing. Go give it a try!by