OK, maybe not the best games, but the most important games. A panel of game industry luminaries has put together a list of the ten most important games of all time. The games are:
Spacewar! (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), Warcraft series (beginning 1994) and Sensible World of Soccer (1994).
Seems like a pretty reasonable list–it’s interesting to try and identify games that were really important in advancing new gameplay ideas, as opposed to just ranking them based on popularity or nostalgia. (Although obviously most of the important games also happened to be popular ones.)
I see two possible holes in the list, however. One is that there really isn’t a full-blown computer RPG represented on the list–you could say that RPGs grew out of the adventure genre, but the computer RPG genre of the mid-80s and later really evolved into something unique. I’d nominate Ultima IV for the list–not only was it an enormously important RPG, but it was also one of the first games to successfully incorporate a coherent moral worldview into gameplay.
Secondly, and more debatably, I wonder if there shouldn’t be a graphic adventure game on that list somewhere. Granted, they evolved out of text adventures as did RPGs, but their use of graphics to enhance otherwise typical adventure gameplay had a big impact on later games and genres. I’d probably nominate King’s Quest I for that honor.
(But then, I guess nobody really asked me, did they?)by