Here’s an item I’ve been meaning to mention for a while now: Worldwide Adventure Writing Month. This June, you’re encouraged to write a 32-page adventure module. It doesn’t need to be the Best Module Ever, and it can be for whatever game system you choose; the point is just to write something down and revel in the accomplishment.
I don’t think I’ve ever met a roleplaying gamer who has not, at some point or other, aspired to game writing. (In fact, I know very few gamers who have not dreamed of creating their own game from scratch–maybe that merits a post at some point.) The nice thing about WoAdWriMo is that you don’t need to craft an epic masterpiece; you just need to put together 32 pages of adventure. If you’re a GM, chances are you’ve already got far more than that already written up, in the form of campaign notes and homemade adventures. Why not gather up your notes, fire up the imagination, and see if you can’t crank out a short module this June?
I’m absolutely planning on trying this, and have been pondering for a week or two now what my epic adventure will be. I’m leaning towards putting together a nice, old-fashioned dungeon crawl; but a tiny part of me wants to write an espionage adventure, in loving memory of the late lamented Top Secret S.I. Would-be game writers of the world, join me this June!
(Also, check out the WoAdWriMo blog for some decent adventure-writing tips, even if you don’t plan to participate.)by