Archive for the ‘D&D’ Category

ubi sunt qui ante nos fuerunt

I recently acquired a copy of Night Below, a 1995 AD&D boxed set outlining a sprawling fantasy campaign set in the Underdark setting. I remember drooling over it at a toy store—I think it was the late, lamented PlayCo in Escondido, CA, if my memory has the year right. The copy I acquired has been […]

Anyone who can be trusted in little matters can also be trusted in important matters. But anyone who is dishonest in little matters will be dishonest in important matters.

This cautionary video clip, brought to you in 1993 by The 700 Club, has been making the rounds: (More info here.) Mocking Pat Robertson, and more specifically the anti-D&D hysteria of the 80s and early 90s, is a bit too easy at this point, so I won’t bother. But I do want to point out […]

In D&D, the crew always goes down with the ship

On a whim, I dug out my old AD&D Spelljammer books this afternoon. Spelljammer is the woefully under-appreciated space fantasy setting for 2nd edition Dungeons and Dragons; instead of crawling through dungeons looking for goblins to murder, you captain a magic-powered sailing ship through Ptolemaic outer space looking for space goblins to murder. My high […]

Why Are Gary Gygax’s D&D Modules Still Unavailable?

Next month, Wizards of the Coast is reprinting the 1st edition AD&D core rulebooks, with some of the proceeds to benefit the Gygax Memorial Fund. (And if you missed it, yesterday was the fourth anniversary of Gygax’s death.) I’m really glad they’re bringing back, even if just for a limited print run, some vintage D&D […]

The voice behind the filing cabinet

Here’s a fascinating series of posts documenting the experience of playing D&D with Mike Mornard, AKA “Old Geezer,” who himself once played at Gary Gygax’s game table in the earliest days of D&D. There are all sorts of interesting anecdotes about how Gygax played D&D. For example, here’s a story that sounds almost too awesome […]

XP for death and failure; and other interesting uses for Experience Points

I recently came across an interesting post at Gothridge Manor about one of AD&D’s weirder rules: experience for death. The 1st edition Dungeon Master’s Guide rules that a character who dies and is subsequently brought back to life earns 1000 experience points (XP). In old-school D&D, you generally got XP for defeating monsters and gaining […]

Behind the scenes of Planescape: Torment

Via Gnome’s Lair, a great interview with Chris Avellone on Planescape: Torment. Lots of interesting tidbits here, although if you haven’t yet played through the game, there are some spoilers: [youtube=] Well worth reading in conjunction with this interview is Avellone’s original vision document for PS:T (massive spoiler warning this time). It’s interesting to compare […]

Putting D&D in its place

My local Barnes and Noble has finally found the proper niche for Dungeons & Dragons products: So… is D&D Humorous, Helpful, or Odd? Or is the sign suggesting that it’s all of the above? I could live with that. by

The walls of this 10×10 chamber are adorned with…

When my wife and I finally made the choice to became real Americans (i.e. go tens of thousands of dollars into debt to buy a house), one of my requirements was that said house have some sort of subterranean chamber which I could convert into a basement game room. One year later, my game lair […]

Getting Tolkien into the sandbox, cont'd

Randall at RetroRoleplaying has written an interesting post on doing “save the world” fantasy in a sandbox setting in response to my own post on the subject. He argues that it can be done, and lays out how to do it. Go give it a read! by