Archive for the ‘Industry’ Category

Unexpected gaming finds: a journey into the dark heart of Cyborg Commando

There are few things more fun than browsing through a big used game collection at a hobby store—you never know what you’re going to find. I found an awesome surprise in the pages of Cyborg Commando, of all things.

GaryCon 2008: Mr. Gygax, we salute you

Many, many people have in the last few days written eloquent tributes to Gary Gygax, so I won’t try and compete with them—I’ll just say that if Gary Gygax had not created a little game called Dungeons & Dragons, my life would be radically different than it is. How many hours did I spent in […]

History of the game

Over the last few months, Shannon Appelcline has been writing a column I’ve found really fascinating–A Brief History of Game, a history of some of the great companies of roleplaying history. Some of the great game companies of yesteryear are still around, while others are long dead and buried, but they all contributed something to […]

Thanksgiving, King's Quest, and more rambling about my obsession with revisiting classic game franchises

It’s the week after Thanksgiving, which means a couple of things. Firstly, it means it’s time to re-adjust to actually working every day after a long and relaxed holiday weekend that involved… well, not a lot of work of any sort. And it means that we’re forced to come up with increasingly creative ways to […]

You'll never beat me: games with show-stopping bugs

There are games that seem impossible to beat, and games that really are impossible to beat. That’s the story with the recent Bubble Bobble Revolution, which includes a game-halting bug. Apparently the big boss battle in Level 30 isn’t much of a battle at all because the boss never appears, meaning that the game just […]

Innovation is dead! Long live innovation!

Gamasutra has an interview with game-design legend Chris Crawford. Lots of interesting ideas in there, but the gist of it can be boiled down to a theme I’ve heard more than once over the last few years: innovation in games is dead, and the industry is living on borrowed time. I don’t know much about […]

Miscellaneous but noteworthy reads

A couple quick links worth checking out: D20 guru Monte Cook shares his thoughts on the past, present, and future of the Open Game License. In particular, he thinks aloud about what a fourth edition of D&D might mean for the OGL. (And don’t miss part 2 of his essay.) Chris Pramas (of Green Ronin) […]

The internet makes game shopping boring

Mike Mearls has an interesting post about the effect of the internet on the way he views his local game store: Before the Internet, a trip to a game store was fun. I liked shifting through racks of Ral Partha and Reaper miniatures looking for cool figures. In high school, I was lucky to have […]

Surveying the hobby

Ohio State University, GAMA, and The Wargamer are asking gamers to take part in a hefty survey about your gaming preferences and habits. It took me about twenty minutes to go through the whole thing–a bit lengthy, but you wouldn’t want to miss a chance to rant and rave about this little hobby of ours, […]

Bad tidings from 2005

Sales and growth numbers for the RPG industry in 2005 are in, and they don’t make for a pretty sight. Ken Hite takes a look at the state of the RPG industry in 2005, and What It All Means For Us Today. by