I recently decided to re-read Umberto Eco’s strange, dense novel Foucault’s Pendulum. I was pleased to discover that it not only holds up over the decades since I first read it way back in high school, but that I found much more in it to appreciate now that I’ve had a few dozen additional years of, well, “life and stuff” to color my perspective.
Much of the book consists of a very convoluted tour of occult beliefs and conspiracy theories—at times it’s just a firehose of information from Eco’s very widely-read mind. It’s hard to imagine any bizarre historical belief, no matter how obscure, slipping by without at least a brief mention in Pendulum.
And so as I read, I found myself waiting hopefully for a mention of… Cthulhu. While most of us read Lovecraft for the cool slimy monsters, bits of the Cthulhu mythos (or at least, its infamous tomes) have been co-opted by real-world belief systems. Mostly (I presume) in a winkingly self-aware postmodern kind of way. That’s exactly the sort of oddball thing that should crop up alongside all the other crazy beliefs Eco explores. And anyway, it’s hard for me to imagine that Lovecraft wasn’t represented in the pulpy pop culture that Eco appreciated.
Friend, I was not disappointed. In the final pages of Foucault’s Pendulum, a shout-out:
It’s been a while, but I’m still alive! In fact, in a few weeks, I’ll be running four (!) short games of the Fate of Cthulhu roleplaying game at the Ann Arbor (Michigan) Distrct Library’s Mini RPG Fest on March 21.
The purpose of the Mini RPG Fest is to provide a place where the general public can try out different roleplaying games in a casual and friendly environment. Most games are only one hour long, so you can sample different games as you like.
One-hour games are a challenge for the GM to run, but an interesting one. Last year, I ran (more or less successfully) four one-hour games of Numeneraat the last Mini RPG Fest and learned a few valuable lessons. One hour is just enough time for a handful of short game encounters, so the trick is to pick a few situations that show off the game but which can also be resolved quickly. Both Numenera and Fate of Cthulhu keep combat pretty fast and simple; I don’t envy some of the other GMs who were running detailed-combat game systems like D&D. But from the laughter and cheers I heard at the other game tables, people were having fun with those games too.
Fate of Cthulhu is an action-oriented game in which the PCs play time travelers from a future in which Lovecraftian monsters overran Earth; its pitch is “Terminator, but Skynet is Cthulhu.” I find that premise irresistible, and hope to attract a few Cthulhu newbies to my game at the Mini Fest.