Good guys vs. bad guys
OK, this news is just too good to keep to myself: two new Axis and Allies games are coming out this year. One is a moderate revision to the original game, and the other is a D-Day-specific variant.
Normally I'd be worried that new editions would fall short of the original's quality, but they've got an excellent track record for A&A "expansions"--A&A Europe and Pacific a few years back were great games (I sometimes think I might even prefer Europe to the original A&A).
I've loved this game ever since Bill first introduced me to it way back in elementary school; I've always considered it a masterpiece of game balance and playability. This'll be a great excuse to go out and pick up a fresh copy; my current copy was inadvertently left in my car trunk over a few subzero Michigan winter nights, which caused the game board to warp rather distressingly. Currently, when you build naval units off the British coast on my gameboard, they all slide into the middle of the Atlantic.
Comments
So basically on your gameboard, it's impossible for Germany to blockade the British Isles after one turn? Awesome, now I can land those crucial Canadian reinforcements.
Posted by: Mark | January 28, 2004 4:27 PM
It's funny you wrote about Axis and Allies. Last Sunday night, I played A&A with a couple of kids from our high school youth group, my brother and Luke Faber. My A&A box is horribly destroyed after years of abuse, but my game is still relatively intact. We finished the game around 1:00 in the morning, so I had a rather miserable day at work on Monday, but it was worth it.
I have both A&A Europe and Pacific, but the high school kids we played with absolutely loved the original version and can't wait to play again. What a great game.
But I still want to know how countries find such HUGE infantry-men...
Posted by: Bill | January 29, 2004 12:26 PM