" /> Ye Olde Staging Point: July 2003 Archives

« June 2003 | Main | August 2003 »

July 29, 2003

Gencon: some observations

What to write about Gencon? I won't bore you with a blow-by-blow account of everything I did and saw at the convention (although specific experiences may work their way into future blog posts), but will try to put down in writing some of the general impressions that most struck me as I meadered my way through the teeming masses of gamers this weekend. Bear in mind that for better or worse, my one-and-a-half day Gencon experience could only scratch the surface of the four-day event.

Among my Gencon observations, then:

  1. Gamers are diverse. I'm not speaking so much in terms of race or class (get it? ha ha!), since judging by attendance at the convention, most gamers are middle-class white males. I'm speaking of diversity in the games themselves and in the interests of individual gamers. Put simply, there are a lot of different types of games out there, and seeing them all crammed side-by-side by the dozen in the dealer's room was a vivid reminder to me that the "gaming hobby" is really less a specific hobby than a general niche in which a slew of what you might call "alternative hobbies" have sort of gelled together in a loose alliance.

    To pick one example: in the category of roleplaying games represented at Gencon, a huge diversity of imagination, style, theme, and purpose was evident. Games devoted to wargame-style simulations of combat were on display mere feet away from other games that eschewed rules entirely in favor of theatrical storytelling. Games addressed every conceivable genre, from the mundane to the truly bizarre, each adding its own twist or perspective to the mix. Horror, science fiction, romance, war, adventure--all genres were covered, with each genre receiving a variety of thematic treatments--tragic, heroic, comic, surreal, grim... the list goes on. And this same diversity of theme and purpose can be seen in the numerous other types of games represented at the convention--card games, board games, and video games being the other major contenders. And of course there are the arenas of fantasy art, fantasy/sci-fi film, and anime, three areas of interest heavily intertwined with the gaming culture.

    I think the idea of a "gaming convention" is a bit like the idea of a "film convention"--the category is so broad as to include a staggering variety of interests, passions, and ideas, all tied loosely together by the same general medium or type of activity. I don't know if they have "movie conventions" or not, but I think they'd parallel what a gaming convention like Gencon represents: a lot of intellectual and recreational diversity grouped together under a loose and amorphous label.

  2. Gamers are nice. This might seem like an odd observation, but it was in fact my experience that people at Gencon were kinder and more polite than almost any other crowd I can remember. Bumping into people or trying to squeeze past a cluster of gamers was common in the crowded hall, and every time it happened to me the other person would turn to politely apologize. I struck up numerous friendly, non-awkward conversations with total strangers sitting next to me (on those occasions when I'd seek out a nice bench or patch of floor to sit down on and relax for a bit). Company representatives smiled at you, enthusiastically answered questions, and thanked you for your interest/purchase (you'd think that would be a requirement for a job that involves selling products to customers, but it's a welcome change from the "Why are you wasting my time, stupid customer?" attitude you get at your local grocery store cashier). People loved what the convention was about, and it resulted in fun, polite, and often humorous interaction with strangers you don't know but with whom you share a general common interest.

    Call it a minor point, and one that might be localized entirely within my particular Gencon experience, but let's just say it was a more pleasant social environment that your typical visit to downtown Chicago (or downtown anywhere). People were in high spirits, everyone who was there was probably quite excited to be there, and it showed in the conversations and interactions I saw.

  3. Gamers are funny. I mean that gamers are funny in the sense that a strong sense of humor is almost built into the hobby. I've noted before, and saw confirmed for me at Gencon, that gamers as a group possess a refreshing ability to mock themselves for their own excesses and quirky interests. Many popular game-themed, gamer-created cartoons have sprung into being over the last decade (especially in the last several years) centered around the theme of making fun of the games we play and the people who play them. Of the two "shows" I went to at Gencon--a hilarious play called "Celebrity Deathmatch d20" and a viewing of the fan-made film "The Gamers"--both were chock full of good-natured gamer mockery infinitely more amusing and specific than the cries of "dork! nerd!" you might hear from outside the gaming community. I think that gamers (and probably most other hobbyists) are marked with a pleasant ability to not take what they're doing too seriously... or if they are taking it too seriously, at least they're willing to mock themselves for doing so.

    When the lights came up during the intermission of "Celebrity Deathmatch d20," a gamer near me shrieked melodramatically "Turn down the lights--it burns!" I love it.

Those are three points that struck me at Gencon. It was a fun and enjoyable experience, not least of all because it offered gamers a chance to page through books with titles like "Ten Million Ways to Die" and "The Book of the Wyrm" without having to do so nervously confined to the "graphic novels & other weird stuff" section of the local Barnes and Noble. I hope I can attend next year, and if I do get the chance, I look forward to extending my stay to include a bigger portion of the convention's four days.

July 28, 2003

There and back again

Well, I'm back from Gencon. It was awesome, and it's hopefully something to add to my calendar next year. What a great time! I'll try to collect some observations and post them here this week.

July 25, 2003

Gencon or bust

Well, in a few minutes Ed and I take off for Gencon. This will be the first time since the wedding that Michele and I have been apart for more than a few hours. I haven't left for Indiana yet and I already miss her :(

I'll just have to drown my sorrows in Mountain Dew. You all have a good weekend!

July 24, 2003

Calling all geeks

Envy me, o ye nerds! This weekend, I'll be attending Gencon Indiana--the gaming convention than which none greater can be conceived.

I will be basking in the presence of such celebrities as Warwick Davis and Kenny Baker, who I can only hope will be wearing their Ewok and R2-D2 costumes respectively.

I'll be standing in line to meet--perhaps even shake hands with, o blessed thought!--some of the people who've written the RPGs that shaped so much of my childhood.

I'll be paying outrageous amounts of money in exchange for undersized hotdogs and sodas.

I'll be playing a roleplaying game called All Flesh Must Be Eaten with a bunch of people I don't know.

I'll be lugging around a stack of game books in the hopes of persuading authors to autograph them.

I'll be making hourly saving throws vs. Death to avoid the effects of the chaos and stench that comes when thousands of pasty-white, parents'-basement-dwelling Midwestern gamers all gather in one place (failure means rolling two 'E' class criticals on the Fumble table and taking a -25 to all mental activities for one week, and that's two nerd points if you know which two games I just referenced).

The epic trip to Indianapolis will take place tomorrow evening, with fellow blogger Ed to keep me company on the long drive. At Gencon itself, I'll be rendezvousing with Jon (who will also be playing in the AFMBE game). It's going to be very, very good.

Michele, surprisingly, has opted to not go this year. Now that I think of it, Jon's and Ed's wives have similarly volunteered to stay home over the weekend. Don't worry Michele, I'll be sure to bring you back a souvenir t-shirt!

Envy me. Pray for me. And if I return from Gencon convinced that I am Thagar the Stygian Berserker, put me out of my misery.

July 15, 2003

All sorts of excitement

So, Jonathan joins the ranks of the bloggers! Good deal. I've enjoyed discussing many a Stephen King novel with him, and we both agree that It is King's best (unless Jonathan has updated his views since we last discussed it). I do note that baseball fever has apparently infected many of my fellow bloggers, including Jonathan, Peter, Bill, and Ron. Hmmm. Are we in the middle of some important baseball-related event of which I should be aware?

In other news, I ran a game of the Star Wars RPG last Friday with a large (for me, at least) group of six players. In a fun turn of events, coworker Jay joined us for the game, playing the part of a shifty Rodian scout. My personal highlight of the evening was a scene in which two characters (played by Michele and newcomer Kari) hijacked an AT-ST and used it to step on some troublesome Imperial officers. Gruesome, and fun.

And speaking of RPGs, the new edition of the Dungeons and Dragons rulebooks come out this week. The edition 3.5 rulebooks are updates for the 3.0 rules released a few years back to much fanfare. My copies are already winging their way towards me courtesy of Amazon.

I now return you to your regularly scheduled activities. Carry on.

July 14, 2003

USA vs. Japan (a reading report)

As some of you may know, I enjoy reading books of military history, particularly when the topic has something to do with World War II. Lately (that is, in the last year or so), I've made my way through a number of books about different aspects of the Pacific War and have learned quite a bit in process. A few of the observations that have struck me as I've read up on the topic:

  • It is almost impossible for me to comprehend the sheer horror of the fighting that took place on tiny islands throughout the Pacific. As the saying goes, war is hell--but this part of the war seems to have taken place on a particularly nasty circle of the Inferno. Even if 99% of a typical soldier's experience was spent sitting around bored on the deck of a ship or doing uneventful guard duty, the 1% which involved slogging across bomb-cratered, malaria-infested beaches and jungles while doing battle with invisible, seemingly invincible enemies sounds like pretty much the worst experience I can conceive of a human being enduring.

    The strangeness of my own historical situation makes reading about this all the more surreal: here I am, sitting on my back porch on a summer day sipping a Mountain Dew, reading calmly about how US landing craft launching an amphibious assault on Tarawa got stuck on coral reefs before reaching the beach and sat there for hours taking Japanese fire until nearly every single man had been blown to pieces or drowned in the bloody shallows. And that was before they even set foot on the island.

    This sort of thing is so far removed from my life experience, I don't even know quite how to process it.

  • You would think that the prospect of a massive, all-out war against an implacable foe would inspire military leaders to put aside differences and egos and work together... but you'd be wrong. On the other hand, maybe it's natural to expect that in such a critical, high-pressure time, people will fight furiously to make sure that we don't ruin everything by doing the "wrong thing." There were an awful lot of unknowns and firsts in the Pacific War.

  • Interestingly, all of the historians I've read on the Pacific War come more or less to the conclusion that the use of the atomic bomb was an appropriate decision to make, historically speaking (or, if not appropriate, at least highly defensible). The most interesting take on the question of the atomic bomb that I've read thus far has been in George Fiefer's Tennozan: The Battle of Okinawa and the Atomic Bomb. In the book, Fiefer argues that the battle of Okinawa was simply so horrific in terms of casualties (more civilians died at Okinawa than at Hiroshima and Nagasaki) that it left Allied leadership desperate to pursue any course of action that might offer an alternative to an invasion of mainland Japan--an invasion that, extrapolating from the experience of Okinawa, had the potential to be the biggest bloodbath in history. (The book is also interesting in that it devotes considerable attention to the plight of the native Okinawans, chronicling their cultural near-annihilation first by Japanese occupation and then by the actual US-Japanese fighting on the island.)

    If anyone can recommend a historical counterbalancing point of view arguing that the atomic bomb wasn't a defensible action, I'd be really interested in reading it.

  • Before I began reading up on this topic, I was under the very vague impression that after Midway, the Japanese navy just sort of withered away, never to trouble the Americans again--which made the whole US victory seem to rest on one rather lucky event. On the contrary, Midway seems really to have been the beginning, not the end, of the Pacific struggle in earnest; I've now read about the dozens upon dozens of brutal naval battles that occurred nearly every time US forces advanced to their next objective. It seems to have taken the Imperial Japanese Navy a lot longer to die than I thought--they pulled off plenty of victories, minor and major, throughout the year or two after Midway, even as the tide turned against Japan's efforts.

    As a related side note, it is interesting to read about the rapid evolution of American naval tactics and technology throughout the war. The US was markedly inferior in many aspects of technology, training, and tactics at the beginning of the war, but American forces can be observed slowly but steadily adapting to counter (and ultimately overcome) Japanese superiority in each of those categories. That process of adaptation--and the way that wars so often coincide with huge leaps forward in technology--is part of what makes military history so interesting to me.

  • Among the books I've read on this subject, in case you're interested:

Thoughts? Any books to add to my reading list on the topic?