Posts Tagged ‘there’s a rule for that’

There’s a rule for that: the customer is always right (when it comes to things crashing and exploding)

It’s always fun to try and identify game rules that came into existence not because they were part of the designers’ vision, but because players insisted on them. When you’re a game designer faced with player demands for a rule you don’t particularly want to include in the game, you have a few choices. You […]

There’s a rule for that: a spell by any other name

Some time ago, I ran a very (very!) short-lived tumblr called There’s a Rule for That in which I posted unusual and/or ridiculous rules I came across in roleplaying (and other) games. I hadn’t thought about that for a while, but after coming across this gem, I’m officially reviving this as an every-now-and-then series here […]