Archive for the ‘Interactive Fiction’ Category

Let's play Infocom's Infidel, part 1: "May the jackals feed well on your bones"

All that talk yesterday about Infocom games left me in the mood to dig out my collection and try out a classic text adventure that I’d never completed. And I figure it’ll be fun to post about my progress as I explore the game; I don’t know if I’ll make it all the way through […]

Remembering Infocom's Enchanter

Congrats to jeffro on beating Infocom’s Enchanter! (OK, that’s a really old post, but sometimes I get way behind on my blog reading.) I played the Zork trilogy like crazy back in junior high and high school, but for some reason I never picked up any of the Enchanter trilogy. It’s too bad, because playing […]

> There is a zorkmid here.

How’s this for a blast from the past: while cleaning house the other day, I came across a little piece of gaming history: It’s a zorkmid, which as everybody knows is the currency of the Zork text adventure games. If you’ve never seen one yourself, it’s an actual metal coin, quite hefty and very atmospheric. […]

> go north, get sword, update to Inform 7

A friend informs me (ha!) that the long-awaited version 7 of the Inform game-writing language has been released, and that it’s quite a big deal for the interactive fiction community. I’ve only glanced at it so far, but I’m inclined to agree: it seems to represent a complete overhaul of the text-adventure-writing process. The most […]