See you in Indy!
by> There is a zorkmid here.
How’s this for a blast from the past: while cleaning house the other day, I came across a little piece of gaming history:
It’s a zorkmid, which as everybody knows is the currency of the Zork text adventure games. If you’ve never seen one yourself, it’s an actual metal coin, quite hefty and very atmospheric. This particular zorkmid was packaged with the Zork Trilogy box. This was Back In The Day when they actually packaged cool stuff along with your game—and Infocom was the king of cool game packaging.
This zorkmid is one of my prized possessions, and I can’t tell you how happy I was to find it again. I’d lost track of it, and assumed it got lost during a move several years ago. (Poking around the web, I see that I’m not the only one nostalgic for zorkmids: here’s an apparently abandoned project to mint zorkmids.)
byWhen a game session goes well
There’s nothing quite so fun as a game session that goes well. (Well, there probably are a few other things that are that fun. But just a few.)
Last night I ran a D&D 3.5 game that was… just a great deal of fun. Gaming over the last year has been a tad lackluster for various reasons, but sessions like last night’s remind why I love this hobby so much. A few observations from the game:
- I love playing with newbies. A couple of the people in last night’s game group were totally new to D&D. I love being there when the game finally “clicks” for them. Almost invariably, about an hour into the game, there’s a flash of excitement and understanding on their face and they ask: “You mean… my character can do anything I want in this game?” Last night, that moment came as the party explored an old warehouse, came to a closed door behind which they knew enemies were lurking, and realized… hey, we don’t have to charge through that door—we don’t even have to fight these enemies at all if we don’t want to. A simple scene, but inspiring!
- I’m never going to tire of D&D. That’s not entirely true; every couple of years I get overdosed on D&D and need to take some time off to play other games instead. But I always come back. At the end of the day, I’ll never say no to a good old-fashioned game of fantasy adventurers, sinister villains, and noble quests. Other great games come and go, but nothing does “kill the bad guys and take their stuff” like D&D.
- I love gaming. This is probably an obvious point, but I had an epiphany this weekend: I love gaming just as much as I did when I was younger, but these days my reasons for loving gaming are quite a bit different. As one of the players last night commented during the game: “You know, for me, D&D is really all about eating unhealthy snacks and laughing with friends.” When I was a kid, I played RPGs with my friends because we loved the games; the social interaction with my friends was just a side benefit. Today, I play RPGs with friends almost entirely because of the social interaction: few other activities let me laugh and connect with them in quite the same way. There were times during the game last night that the entire table was paralyzed with laughter at somebody’s witty one-liner. It really doesn’t get much better than that.
As with any social activity, not every game is a transformative and joyous experience, as any gamer will tell you. But when they do go well, they leave me glowing for days. And now I couldn’t possibly be in better spirits for my trip to Gencon later this week!
byIt's mine!
I’ve got my grubby little hands on it:
Haven’t had much time to scan through it yet, but my initial impression is very positive. And my wife has even volunteered to play a basic adventure with it this weekend to run the rules through the gauntlet of Actual Play. Dungeon denizens, beware!
byLocal comic book store owner shot
Wow. Reading this in the local newspaper this weekend was a bit of a shock:
KENTWOOD — Friends of a comic-book store owner shot in an apparent robbery said they can’t understand why the shop would be a target.
David Pirkola is in critical but stable condition in a local hospital, said Stephen Jahner, who owns Apparitions Comics and Books with Pirkola.
“People open comic stores because they love comics and are lucky if they can make a living,” Jahner said. “It’s not like we ever have a lot of cash in the store. It’s just unbelievable.”
Kentwood police said a man entered the store at 2757 Ridgemoor Drive SE around 7 p.m. and demanded money, shot Pirkola and fled.
Jahner said Saturday he has known Pirkola for decades.
“He’s just a sweet guy, one of the nicest people you’ll ever meet,” he said. “He’s the kind of guy you want watching your back.”
I don’t know Dave personally, and I’m not a super-regular customer of his comic store, but I stop by to browse around Apparitions every other month or so. Dave has always seemed like a really nice guy, always asking if I need any help finding something, and not minding that I tend to sit for hours thumbing through his collection of used RPGs.
I can’t imagine why a comic book store, of all places, would stand out as a tempting target for a robbery. And how horrible that such a stupid crime was made even worse when an innocent person got shot.
I hope Dave pulls through. Some of his friends have put together a donation page where you can contribute to help out with his medical costs. From the donation page:
…David is in the hospital and stable, but still severely injured. As you can imagine, no matter how speedy the recovery, getting back to running his business will be challenging. Even normally, running an independent comic book store is an incredibly difficult job, and many retailers often operate with limited or no personal health insurance. Given that retailers are such an important part of our industry, we want to help out as much as possible.
Hang in there, Dave!
byGencon, here I come
Well, it looks like I’m definitely going to Gencon this year. I’m excited! My one previous visit to Gencon was back in (I think) 2003, and I had a great time. It was, among other things, my first exposure to convention RPG games, in all their beauty and (in at least one case) horror. (The horror occurred during a game of All Flesh Must Be Eaten—and I’m not talking about the sort of horror you’re supposed to experience during a zombie RPG. But that’s a tale for another day.)
I hope to play in more events this time around than I did in 2003, when I spent too much of my time wandering the dealer hall spending money…. So I’ll be there again, armed with my D&D 4th edition books, my copy of World in Flames, and (if I get them painted in time) my Battletech miniatures!
byUltima (6) Online
My recent installation of Ultima 7 put me in a serious Ultima mood, so I decided to poke around a bit to see whatever happened to Ultima Online. (Turns out it’s still around and doing fine.) And in the process of doing that, I came across this gem:
That’s right—somebody took Ultima 6 (circa 1990) and has reworked it to function as an online RPG. The website shows that only one person is online at the time of this post, so I don’t think it’s going to bite too deeply into Ultima Online profits. But still.
That’s… crazy and awesome at the same time. Documentation on the site is scarce, so I’m not sure exactly what it all entails. Is this the full U6 game, but with the added ability to play through it with others? I think I’m just going to have to try this for myself.
byTwo more Gygaxian links
The Gygax story is starting to fade from the headlines by now, but if you can stand to read just a bit more about the Man and his Legacy, here are two items worth checking out:
First up is D&D 0: a fun look at the very earliest incarnations of what would become Dungeons and Dragons. This observation about the rules of proto-D&D struck me as interesting:
The rules themselves were barely there. You had to make it all up. This put so much responsibility on the GM. He had to be entertaining, imaginative, fair, rational. In many ways the steady march away from original D&D has been a sustained effort to remove the effects of a bad GM on the game. The more game elements are objectively determined, written down in books, the less you have to rely on the GM. The less you need a really good GM to run the game. And yes, the more of a science it becomes, and less of an art. Running this game was an art form and only a few people could do it really well. There’s something magical about that. Newer versions become more systematized and therefore more people can play. Mediocre GMs can run good games. But, if I’m being honest with myself, something of the magic is lost. That feeling that most of this game lived in your mind. Because of that, I think, it was more real. As more and more of the game lived in the rules and on character sheets, it became a game instead of a world in your head.
I think that’s definitely something to that. I like the more systematized, rules-complete modern versions of D&D myself. But I’ll also admit that by refining and revising the game over the years, we’ve lost some of the “I can do anything I can imagine!” magic that was present in the very earliest editions. And looking at the vast array of nostalgic early-D&D recreations popping up these days, a lot of people agree.
(That said, I for one am happy we now have games where Elf is not a character class, the GM has a bit of help from the rules, and thieves are not the only type of character that can attempt to be sneaky.)
The second item is The Seven Stages of Gygax over at Chris Pramas’ blog. I’ve definitely been through most of those. Funny stuff.
byUltima VII, sixteen years late
Well, I’ve finally gone and done it. After years of being pestered nagged lovingly encouraged by a friend to play through the Greatest Computer RPG of All Time, I finally broke down. Using Exult to get it working properly on my non-DOS operating system, I finally installed and started playing Ultima 7: The Black Gate.
U7 is widely regarded as one of the high points in computer RPG history. (My personal pick for best computer RPG is Planescape: Torment—we’ll see if that opinion changes after getting through U7.) I can’t speak yet about U7‘s quality as a game, but I will testify that I have long considered it to have the coolest game box cover of all time:
According to rumor, Ultimas 8 and 9 were originally intended to have matching covers in red and blue. Would that they had. Clean, simple, classy: this box art told the sophisticated gamer of 1992 that he was dealing with an RPG considerably classier than the luridly-illustrated competition:
I might also note that U7‘s cover was significantly classier than at least one previous Ultima cover, which was sufficiently demonic-looking to cause my parents to refuse to purchase it for me (and the mention of “astrological influences” on the back cover of the game box didn’t help):
But I digress. What of U7? I’ve only put a few hours into it, but thus far it’s quite good. The graphics and interface are extremely clunky, but it’s amazing how quickly you get used to that when the game itself is really good—try playing the original Doom sometime and you’ll see what I mean. For the first ten minutes you’ll be marveling at the crude graphics; by the fifteen-minute mark you’re as hooked as you were back in 1993 when you first played it.
If there was a point to this post beyond aimless jabbering, I’ve lost sight of it. Excuse me; I’ve got Ultima 7 to fire up.
byRandom thoughts on Christians, culture, and Dungeons & Dragons
This is a response to an excellent post over at the ThinkChristian blog (where I post as well) about D&D and the Christian response to it in the 1980s. As a Christian who struggled, back in the day, with whether or not my favorite hobby was satanic, this topic is one that really interests me. Here are a few semi-random thoughts in response to the post.
Great post, Chris. Hsu’s post has a lot of good insights.
This is a subject that’s near and dear to me, since I played D&D and similar games a lot when I was younger (I still play them, actually, as Peter and KDC note) and heard/read a lot from well-intentioned Christians who thought it was satanic.
Looking back at the Christian response to D&D, it strikes me as a good example of how not to respond to a questionable piece of culture. A few random observations about how Christians mishandled the D&D thing:
- If you were a D&D player reading a typical Christian critique of the game in the 80s, it was clear to you that most of the Christians condemning the game had only a marginal understanding of it, and had apparently done no research beyond skimming a rulebook looking for occult-sounding terms. Many of the more extreme concerns (that D&D caused suicide, that it was an occult recruitment tool) would have been put to rest by spending 3 hours sitting in on an actual D&D game, but you rarely got the sense that the Christian critics had even done that minimal level of research. Obviously you don’t have to know every nuance of something to critique it, but it didn’t seem like Christians were trying very hard to understand the game before condemning it. Also, despite the fact that there were (and are) Christians working in the game hobby, nobody thought to seek them out and ask for their perspective.
- As Hsu points out very eloquently in his post, this was a classic case of Christians condemning something without offering any better alternative. Nor did Christians spend much time asking why the game appealed so much to kids. Here was a whole new social/relational activity that was meeting a genuine need in the lives of kids like myself, and the only thing Christians had to say about it was to tell people they shouldn’t do it. Instead of helping people to pursue the roleplaying hobby (which was certainly not evil, even if you thought D&D was) in a way consistent with their faith, Christians just indulged in a knee-jerk rejection of it all, baby and bathwater alike.
- As PCG points out, those few Christians who tried to offer up alternatives mostly just ended up aping D&D in the same way that some types of CCM just ape mainstream music. I don’t mean to trash all Christian attempts at making Christian RPGs, because some of them were interesting; but a lot of them could be summed up as “Like D&D, but less fun.” And even these attempts were condemned by some Christians.
The result of all this was essentially to drive away people who might otherwise have listened to a Christian perspective. Christians sabotaged any chance of participating meaningfully in this particular discussion by failing to approach D&D, D&D players, and the whole issue of roleplaying in a respectful and intelligent manner. Ridiculous stories about D&D being an occult recruitment tool may have scared a few nervous Christian teenagers into giving up the game, but most gamers I know (Christian and otherwise) just decided that Christians had absolutely nothing useful to say about gaming, and ignored them. The “it’s satanic!” reaction just made D&D more popular by turning it into a Forbidden Fruit, and it’s now quite entrenched in popular culture, even if you don’t hear about it as much these days. So even if you believe Christians were right to condemn the game, the way they went about doing so must be seen as a complete failure, because it had the opposite of its intended effect.
This failure was particularly unfortunate because there really were spiritual issues surrounding some popular RPGs (some of the games that followed D&D went much farther in depicting violence, occultism, and other unpleasant stuff than D&D ever did), but by that time, nobody was paying any attention to what Christians were saying about it.
Wow, this whole topic—D&D and the Satanic Panic—seems so silly in retrospect. But at the time, I (and other Christians) took it very seriously. That’s what 20 years of hindsight perspective will get you, I suppose.
Just my $.02, as a Christian who played D&D back in the day.
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