Alienating the RPG voting bloc!

I’m back from Gencon—pictures and details in a future post. But this morning I’m just trying to wrap my brain around this quote from a recent John McCain press release:

It may be typical of the pro-Obama Dungeons & Dragons crowd to disparage a fellow countryman’s memory of war from the comfort of mom’s basement, but most Americans have the humility and gratitude to respect and learn from the memories of men who suffered on behalf of others.

On the contrary, I thought you couldn’t spend all those years playing Dungeons & Dragons and not learn a little something about courage! Maybe an enterprising DM should volunteer to run McCain and his staff through the Tomb of Horrors?

And is it wrong of me to secretly hope that “Dungeons & Dragons crowd” will become a frequently-used political pejorative this election season like “flip-flopper” or “limousine liberal”? No publicity is bad publicity. Seriously though, unless McCain is secretly nursing a grudge against a DM that killed off his 12th-level rogue years ago, I don’t really see why one would use that phrase as an intended political insult, or what it’s even supposed to mean.

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> There is a zorkmid here.

How’s this for a blast from the past: while cleaning house the other day, I came across a little piece of gaming history:

It’s a zorkmid, which as everybody knows is the currency of the Zork text adventure games. If you’ve never seen one yourself, it’s an actual metal coin, quite hefty and very atmospheric. This particular zorkmid was packaged with the Zork Trilogy box. This was Back In The Day when they actually packaged cool stuff along with your game—and Infocom was the king of cool game packaging.

This zorkmid is one of my prized possessions, and I can’t tell you how happy I was to find it again. I’d lost track of it, and assumed it got lost during a move several years ago. (Poking around the web, I see that I’m not the only one nostalgic for zorkmids: here’s an apparently abandoned project to mint zorkmids.)

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When a game session goes well

There’s nothing quite so fun as a game session that goes well. (Well, there probably are a few other things that are that fun. But just a few.)

Last night I ran a D&D 3.5 game that was… just a great deal of fun. Gaming over the last year has been a tad lackluster for various reasons, but sessions like last night’s remind why I love this hobby so much. A few observations from the game:

  • I love playing with newbies. A couple of the people in last night’s game group were totally new to D&D. I love being there when the game finally “clicks” for them. Almost invariably, about an hour into the game, there’s a flash of excitement and understanding on their face and they ask: “You mean… my character can do anything I want in this game?” Last night, that moment came as the party explored an old warehouse, came to a closed door behind which they knew enemies were lurking, and realized… hey, we don’t have to charge through that door—we don’t even have to fight these enemies at all if we don’t want to. A simple scene, but inspiring!
  • I’m never going to tire of D&D. That’s not entirely true; every couple of years I get overdosed on D&D and need to take some time off to play other games instead. But I always come back. At the end of the day, I’ll never say no to a good old-fashioned game of fantasy adventurers, sinister villains, and noble quests. Other great games come and go, but nothing does “kill the bad guys and take their stuff” like D&D.
  • I love gaming. This is probably an obvious point, but I had an epiphany this weekend: I love gaming just as much as I did when I was younger, but these days my reasons for loving gaming are quite a bit different. As one of the players last night commented during the game: “You know, for me, D&D is really all about eating unhealthy snacks and laughing with friends.” When I was a kid, I played RPGs with my friends because we loved the games; the social interaction with my friends was just a side benefit. Today, I play RPGs with friends almost entirely because of the social interaction: few other activities let me laugh and connect with them in quite the same way. There were times during the game last night that the entire table was paralyzed with laughter at somebody’s witty one-liner. It really doesn’t get much better than that.

As with any social activity, not every game is a transformative and joyous experience, as any gamer will tell you. But when they do go well, they leave me glowing for days. And now I couldn’t possibly be in better spirits for my trip to Gencon later this week!

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Local comic book store owner shot

Wow. Reading this in the local newspaper this weekend was a bit of a shock:

KENTWOOD — Friends of a comic-book store owner shot in an apparent robbery said they can’t understand why the shop would be a target.

David Pirkola is in critical but stable condition in a local hospital, said Stephen Jahner, who owns Apparitions Comics and Books with Pirkola.

“People open comic stores because they love comics and are lucky if they can make a living,” Jahner said. “It’s not like we ever have a lot of cash in the store. It’s just unbelievable.”

Kentwood police said a man entered the store at 2757 Ridgemoor Drive SE around 7 p.m. and demanded money, shot Pirkola and fled.

Jahner said Saturday he has known Pirkola for decades.

“He’s just a sweet guy, one of the nicest people you’ll ever meet,” he said. “He’s the kind of guy you want watching your back.”

I don’t know Dave personally, and I’m not a super-regular customer of his comic store, but I stop by to browse around Apparitions every other month or so. Dave has always seemed like a really nice guy, always asking if I need any help finding something, and not minding that I tend to sit for hours thumbing through his collection of used RPGs.

I can’t imagine why a comic book store, of all places, would stand out as a tempting target for a robbery. And how horrible that such a stupid crime was made even worse when an innocent person got shot.

I hope Dave pulls through. Some of his friends have put together a donation page where you can contribute to help out with his medical costs. From the donation page:

…David is in the hospital and stable, but still severely injured. As you can imagine, no matter how speedy the recovery, getting back to running his business will be challenging. Even normally, running an independent comic book store is an incredibly difficult job, and many retailers often operate with limited or no personal health insurance. Given that retailers are such an important part of our industry, we want to help out as much as possible.

Hang in there, Dave!

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Gencon, here I come

Well, it looks like I’m definitely going to Gencon this year. I’m excited! My one previous visit to Gencon was back in (I think) 2003, and I had a great time. It was, among other things, my first exposure to convention RPG games, in all their beauty and (in at least one case) horror. (The horror occurred during a game of All Flesh Must Be Eaten—and I’m not talking about the sort of horror you’re supposed to experience during a zombie RPG. But that’s a tale for another day.)

I hope to play in more events this time around than I did in 2003, when I spent too much of my time wandering the dealer hall spending money…. So I’ll be there again, armed with my D&D 4th edition books, my copy of World in Flames, and (if I get them painted in time) my Battletech miniatures!

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Ultima (6) Online

My recent installation of Ultima 7 put me in a serious Ultima mood, so I decided to poke around a bit to see whatever happened to Ultima Online. (Turns out it’s still around and doing fine.) And in the process of doing that, I came across this gem:

Ultima 6: the MMORPG.

That’s right—somebody took Ultima 6 (circa 1990) and has reworked it to function as an online RPG. The website shows that only one person is online at the time of this post, so I don’t think it’s going to bite too deeply into Ultima Online profits. But still.

That’s… crazy and awesome at the same time. Documentation on the site is scarce, so I’m not sure exactly what it all entails. Is this the full U6 game, but with the added ability to play through it with others? I think I’m just going to have to try this for myself.

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Two more Gygaxian links

The Gygax story is starting to fade from the headlines by now, but if you can stand to read just a bit more about the Man and his Legacy, here are two items worth checking out:

First up is D&D 0: a fun look at the very earliest incarnations of what would become Dungeons and Dragons. This observation about the rules of proto-D&D struck me as interesting:

The rules themselves were barely there. You had to make it all up. This put so much responsibility on the GM. He had to be entertaining, imaginative, fair, rational. In many ways the steady march away from original D&D has been a sustained effort to remove the effects of a bad GM on the game. The more game elements are objectively determined, written down in books, the less you have to rely on the GM. The less you need a really good GM to run the game. And yes, the more of a science it becomes, and less of an art. Running this game was an art form and only a few people could do it really well. There’s something magical about that. Newer versions become more systematized and therefore more people can play. Mediocre GMs can run good games. But, if I’m being honest with myself, something of the magic is lost. That feeling that most of this game lived in your mind. Because of that, I think, it was more real. As more and more of the game lived in the rules and on character sheets, it became a game instead of a world in your head.

I think that’s definitely something to that. I like the more systematized, rules-complete modern versions of D&D myself. But I’ll also admit that by refining and revising the game over the years, we’ve lost some of the “I can do anything I can imagine!” magic that was present in the very earliest editions. And looking at the vast array of nostalgic early-D&D recreations popping up these days, a lot of people agree.

(That said, I for one am happy we now have games where Elf is not a character class, the GM has a bit of help from the rules, and thieves are not the only type of character that can attempt to be sneaky.)

The second item is The Seven Stages of Gygax over at Chris Pramas’ blog. I’ve definitely been through most of those. Funny stuff.

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Ultima VII, sixteen years late

Well, I’ve finally gone and done it. After years of being pestered nagged lovingly encouraged by a friend to play through the Greatest Computer RPG of All Time, I finally broke down. Using Exult to get it working properly on my non-DOS operating system, I finally installed and started playing Ultima 7: The Black Gate.

U7 is widely regarded as one of the high points in computer RPG history. (My personal pick for best computer RPG is Planescape: Torment—we’ll see if that opinion changes after getting through U7.) I can’t speak yet about U7‘s quality as a game, but I will testify that I have long considered it to have the coolest game box cover of all time:

ultima7

According to rumor, Ultimas 8 and 9 were originally intended to have matching covers in red and blue. Would that they had. Clean, simple, classy: this box art told the sophisticated gamer of 1992 that he was dealing with an RPG considerably classier than the luridly-illustrated competition:

krynn

I might also note that U7‘s cover was significantly classier than at least one previous Ultima cover, which was sufficiently demonic-looking to cause my parents to refuse to purchase it for me (and the mention of “astrological influences” on the back cover of the game box didn’t help):

ultima3

But I digress. What of U7? I’ve only put a few hours into it, but thus far it’s quite good. The graphics and interface are extremely clunky, but it’s amazing how quickly you get used to that when the game itself is really good—try playing the original Doom sometime and you’ll see what I mean. For the first ten minutes you’ll be marveling at the crude graphics; by the fifteen-minute mark you’re as hooked as you were back in 1993 when you first played it.

If there was a point to this post beyond aimless jabbering, I’ve lost sight of it. Excuse me; I’ve got Ultima 7 to fire up.

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