Remembering Infocom's Enchanter

Congrats to jeffro on beating Infocom’s Enchanter! (OK, that’s a really old post, but sometimes I get way behind on my blog reading.) I played the Zork trilogy like crazy back in junior high and high school, but for some reason I never picked up any of the Enchanter trilogy. It’s too bad, because playing it now I think I might actually have enjoyed Enchanter even more than I liked the Zork games—the Zorks are essentially gonzo Gygaxian dungeon crawls, whereas Enchanter seems a bit more traditional and plot-oriented, and in general I prefer the latter to the former.

I played Enchanter for the first time ten or so years back after acquiring a copy of the wonderful Infocom Classics collection. I got maybe two-thirds of the way through before getting stuck and then distracted by school, but I’ve always intended to revisit it. The puzzles that I recall were a little less… random than those in Zork, and I didn’t encounter any that exhibited the sheer nasty near-unsolvability that some of the Zork puzzles did. (Jeffro mentions Zork III, which was the game that finally made me break down and consult InvisiClues for help: that stupid maze with the movable walls still makes me angry just thinking about it.) I really like Enchanter’s central gimmick—you’re a magician who knows a handful of low-powered but useful spells, which must be put to unorthodox uses to solve puzzles. Some of the puzzles made really clever use of the spells.

Ahhh, now I’m in the mood to dig out Enchanter and see if I can solve it this time. It’s strangely comforting to know that should I ever want to dig into Infocom games again, I’ve got an entire unplayed trilogy to explore.

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D&D players strike back

If you’re still smarting from those disparaging remarks about D&D by the John McCain campaign, take heart: the folks at Hasbro have stepped forward to champion the cause. Take a look at this letter from a Hasbro exec to the McCain staffer who wrote the infamous press release:

Dear Mr. Goldfarb,

I was disappointed to read the disparaging intent of your comments regarding Dungeons & Dragons (D&D) fans, both in your response to New York Times editors, and on the John McCain campaign website.

Dungeons & Dragons is a global game with millions of consumers in the U.S. and abroad. The brand is owned by Wizards of the Coast, a subsidiary of Hasbro, Inc.

For fans, the game is essentially about heroism and therefore it is not surprising to us that thousands of military personnel play and enjoy the game. Hasbro, in turn, supports the U.S. Armed Forces by sending multiple crates of game products, including Dungeons & Dragons, to our soldiers in Iraq and Afghanistan.

Recently a soldier who saw your comments online said, “Wizards of the Coast (the makers of D&D) has sent care packages to the troops on many occasions, providing free gaming supplies in support of our men and women serving the country overseas to help them decompress after hours. McCain’s people should really check their facts before they spout off. Does John McCain have no idea how many GIs play D&D?”

We would very much appreciate you not making any more condescending comments about D&D — as it is a great game enjoyed by millions of people around the world. Thank you.

Sincerely,
Wayne Charness
Senior Vice President
Hasbro, Inc.

Weirdly, this is apparently not the first time that D&D has been used as a political pejorative by Goldfarb; earlier in August he issued a clever apology for his first such offense [note: looking at this apology, I’m unsure if it actually happened or is just a joke that’s circulating around the web. If you can confirm one or the other possibility, please comment below!]:

If my comments caused any harm or hurt to the hard working Americans who play Dungeons & Dragons, I apologize. This campaign is committed to increasing the strength, constitution, dexterity, intelligence, wisdom, and charisma scores of every American.

OK, that’s pretty amusing, and lends credence to my suspicions that Goldfarb is a D&Der (or a bitter ex-D&Der). I mean, he even listed the stats out in their correct order.

And lastly, faithful reader (yes, I seem to have one or two of them) Raymond points out a very nice photoshop job of McCain reaching out to the gamers his words have so deeply wounded:

mccain

(If McCain thinks the Iraq War debate has been brutal, he’d be well advised to steer clear of the D&D edition wars.)

So at any rate, this is all just a lot of silliness, although I’ve seen more than a few gamers online taking the D&D jab a little too seriously. McCain, let us put this regrettable incident behind us. And yes, I admit that I am probably shallow enough to vote for whichever candidate first poses with a D&D Player’s Handbook.

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Alienating the RPG voting bloc!

I’m back from Gencon—pictures and details in a future post. But this morning I’m just trying to wrap my brain around this quote from a recent John McCain press release:

It may be typical of the pro-Obama Dungeons & Dragons crowd to disparage a fellow countryman’s memory of war from the comfort of mom’s basement, but most Americans have the humility and gratitude to respect and learn from the memories of men who suffered on behalf of others.

On the contrary, I thought you couldn’t spend all those years playing Dungeons & Dragons and not learn a little something about courage! Maybe an enterprising DM should volunteer to run McCain and his staff through the Tomb of Horrors?

And is it wrong of me to secretly hope that “Dungeons & Dragons crowd” will become a frequently-used political pejorative this election season like “flip-flopper” or “limousine liberal”? No publicity is bad publicity. Seriously though, unless McCain is secretly nursing a grudge against a DM that killed off his 12th-level rogue years ago, I don’t really see why one would use that phrase as an intended political insult, or what it’s even supposed to mean.

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> There is a zorkmid here.

How’s this for a blast from the past: while cleaning house the other day, I came across a little piece of gaming history:

It’s a zorkmid, which as everybody knows is the currency of the Zork text adventure games. If you’ve never seen one yourself, it’s an actual metal coin, quite hefty and very atmospheric. This particular zorkmid was packaged with the Zork Trilogy box. This was Back In The Day when they actually packaged cool stuff along with your game—and Infocom was the king of cool game packaging.

This zorkmid is one of my prized possessions, and I can’t tell you how happy I was to find it again. I’d lost track of it, and assumed it got lost during a move several years ago. (Poking around the web, I see that I’m not the only one nostalgic for zorkmids: here’s an apparently abandoned project to mint zorkmids.)

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When a game session goes well

There’s nothing quite so fun as a game session that goes well. (Well, there probably are a few other things that are that fun. But just a few.)

Last night I ran a D&D 3.5 game that was… just a great deal of fun. Gaming over the last year has been a tad lackluster for various reasons, but sessions like last night’s remind why I love this hobby so much. A few observations from the game:

  • I love playing with newbies. A couple of the people in last night’s game group were totally new to D&D. I love being there when the game finally “clicks” for them. Almost invariably, about an hour into the game, there’s a flash of excitement and understanding on their face and they ask: “You mean… my character can do anything I want in this game?” Last night, that moment came as the party explored an old warehouse, came to a closed door behind which they knew enemies were lurking, and realized… hey, we don’t have to charge through that door—we don’t even have to fight these enemies at all if we don’t want to. A simple scene, but inspiring!
  • I’m never going to tire of D&D. That’s not entirely true; every couple of years I get overdosed on D&D and need to take some time off to play other games instead. But I always come back. At the end of the day, I’ll never say no to a good old-fashioned game of fantasy adventurers, sinister villains, and noble quests. Other great games come and go, but nothing does “kill the bad guys and take their stuff” like D&D.
  • I love gaming. This is probably an obvious point, but I had an epiphany this weekend: I love gaming just as much as I did when I was younger, but these days my reasons for loving gaming are quite a bit different. As one of the players last night commented during the game: “You know, for me, D&D is really all about eating unhealthy snacks and laughing with friends.” When I was a kid, I played RPGs with my friends because we loved the games; the social interaction with my friends was just a side benefit. Today, I play RPGs with friends almost entirely because of the social interaction: few other activities let me laugh and connect with them in quite the same way. There were times during the game last night that the entire table was paralyzed with laughter at somebody’s witty one-liner. It really doesn’t get much better than that.

As with any social activity, not every game is a transformative and joyous experience, as any gamer will tell you. But when they do go well, they leave me glowing for days. And now I couldn’t possibly be in better spirits for my trip to Gencon later this week!

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Local comic book store owner shot

Wow. Reading this in the local newspaper this weekend was a bit of a shock:

KENTWOOD — Friends of a comic-book store owner shot in an apparent robbery said they can’t understand why the shop would be a target.

David Pirkola is in critical but stable condition in a local hospital, said Stephen Jahner, who owns Apparitions Comics and Books with Pirkola.

“People open comic stores because they love comics and are lucky if they can make a living,” Jahner said. “It’s not like we ever have a lot of cash in the store. It’s just unbelievable.”

Kentwood police said a man entered the store at 2757 Ridgemoor Drive SE around 7 p.m. and demanded money, shot Pirkola and fled.

Jahner said Saturday he has known Pirkola for decades.

“He’s just a sweet guy, one of the nicest people you’ll ever meet,” he said. “He’s the kind of guy you want watching your back.”

I don’t know Dave personally, and I’m not a super-regular customer of his comic store, but I stop by to browse around Apparitions every other month or so. Dave has always seemed like a really nice guy, always asking if I need any help finding something, and not minding that I tend to sit for hours thumbing through his collection of used RPGs.

I can’t imagine why a comic book store, of all places, would stand out as a tempting target for a robbery. And how horrible that such a stupid crime was made even worse when an innocent person got shot.

I hope Dave pulls through. Some of his friends have put together a donation page where you can contribute to help out with his medical costs. From the donation page:

…David is in the hospital and stable, but still severely injured. As you can imagine, no matter how speedy the recovery, getting back to running his business will be challenging. Even normally, running an independent comic book store is an incredibly difficult job, and many retailers often operate with limited or no personal health insurance. Given that retailers are such an important part of our industry, we want to help out as much as possible.

Hang in there, Dave!

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Gencon, here I come

Well, it looks like I’m definitely going to Gencon this year. I’m excited! My one previous visit to Gencon was back in (I think) 2003, and I had a great time. It was, among other things, my first exposure to convention RPG games, in all their beauty and (in at least one case) horror. (The horror occurred during a game of All Flesh Must Be Eaten—and I’m not talking about the sort of horror you’re supposed to experience during a zombie RPG. But that’s a tale for another day.)

I hope to play in more events this time around than I did in 2003, when I spent too much of my time wandering the dealer hall spending money…. So I’ll be there again, armed with my D&D 4th edition books, my copy of World in Flames, and (if I get them painted in time) my Battletech miniatures!

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Ultima (6) Online

My recent installation of Ultima 7 put me in a serious Ultima mood, so I decided to poke around a bit to see whatever happened to Ultima Online. (Turns out it’s still around and doing fine.) And in the process of doing that, I came across this gem:

Ultima 6: the MMORPG.

That’s right—somebody took Ultima 6 (circa 1990) and has reworked it to function as an online RPG. The website shows that only one person is online at the time of this post, so I don’t think it’s going to bite too deeply into Ultima Online profits. But still.

That’s… crazy and awesome at the same time. Documentation on the site is scarce, so I’m not sure exactly what it all entails. Is this the full U6 game, but with the added ability to play through it with others? I think I’m just going to have to try this for myself.

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