There must be a specialized term (hopefully a ten-syllable German one) to refer to this phenomenon of video gaming:
You spend hours trying in vain to get past a difficult spot in a video game, dying and reloading countless times, and finally quit in frustration—swearing by the Implementors that the game is simply impossible and the game’s creators are sadists.
Then, a few days or months later, you fire up the game again and get past the difficult spot on your first try.
This used to happen to me all the time with Infocom games back in The Day. It happened so frequently that, upon encountering an excruciatingly difficult spot in a game, I’d purposely take a week/month off, knowing that when I did return, the solution would seem trivially easy.
And it doesn’t just happen with insanely difficult Infocom games. Just this week, playing an action shooty game, I got stuck in a battle of such ludicrous difficulty that I actually wondered if it was mathematically possible for the player to survive. I died at least a dozen times before calling it quits. And the next day, I fired it up and breezed through it instantly, easily, on the first try.
I know it’s happened to you too.
So, what do we call it when that happens?
P.S. You want to know one gaming puzzle for which this did not happen? That abominable Royal Puzzle maze in Zork 3. Somebody’s going to burn in the afterlife for that one.by