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November 24, 2003

The Redeemer code

Several years ago, White Wolf published a sourcebook for their Hunter RPG written in part by Greg Stolze (who happens to be one of my favorite RPG writers--in addition to Hunter, he's worked on the equally excellent Godlike and Unknown Armies). The book was a sort of guide to the game's Redeemer faction (in Hunter, you play a human tasked with ridding the world of monsters; followers of the Redeemer creed believe that monsters can repent of their crimes and be restored to some semblance of humanity).

At any rate, the book contained an encrypted message purportedly intercepted by a group of hunters. Neither a translation nor a decryption key were provided with the coded message, and Stolze instituted a sort of open call for online codebreakers to take a shot at deciphering it. For two years nobody has been able to crack it, despite several clues posted by Stolze to get people going in the right direction. Here's a sample piece of the code (which I won't reproduce in full for copyright reasons; I'm assuming I'm allowed to quote from it, even though it's encrypted--lemme know if I'm out of line there):

I pulled out more than a few hairs trying to crack this myself once I heard about the author's open challenge, but failed. Apparently satisfied that nobody has been able to break the code, Stolze has now posted a translation.

Somehow, although I know I was never going to be able to crack this thing, I'm mildly disappointed that the answer is out there--would've been kinda fun to have an "unsolved RPG mystery" to ponder over the years. But I'm also glad to read the translation.

Pretty fun little diversion, I thought.

November 20, 2003

Back from the barrows

Well, we're back from the evening's game. True to form, we actually only got through the first 25% or so of the adventure, but it was a fun 25%. If you've read the adventure draft I posted, the players have battled and defeated the first Barrow-wight in the streets of Bree and will soon be called to find out what drew it into the town.

Two pastors were there to observe for most of the game session. They seemed quite nice and interested in the game; they clearly had little concept of what a roleplaying game was like, and asked a lot of good questions. They seemed to catch onto the idea and one of them seemed quite interested.

So we'll be continuing the adventure at some point in the near future. Apparently, the next session will involve Actual Youth Group Kids, to see how they react to the whole RPG thing. All I know is that a lot of stress has been lifted off my shoulders, and I am looking forward to finishing up the adventure and getting reactions from the players on the whole Biblical-element aspect of the storyline.

Michele seems to have had fun (playing a Sindar Elf magician), which is reason enough for me to call the evening a success.

We shall see.

Justice on the Barrow-downs

It seems there was some interest in my previous post about gaming evangelism, so I thought I'd post a very rough outline of the adventure I'll be running tonight for some friends and their pastors. I don't have time at the moment to HTML-ize it, so grab a copy in RTF format here (Bree.rtf). If you'll be playing this adventure tonight, please don't read it for obvious reasons. Any players suspected of having read the adventure will find their characters eaten by a dragon early on in the game.

A couple quick notes on how I approached this adventure. First, my "assignment" was to create an adventure that echoed a Biblical premise and which might lend itself to some post-game Bible-study-esque discussion. Since this is not how I would necessarily approach the use of games as an evangelism tool, I tried to view it as a challenge to design a Biblical-but-not-blatant-about-it adventure that would still work reasonably well as a straightforward adventure. Secondly, the players who will be participating in this session tend heavily towards the high-action-little-introspection style of gaming, so the adventure would have to be pretty action-y without the sort of "deep" spiritual or emotional themes you might find in more overtly introspective RPG. Thirdly, the adventure had to be very short and do-able within a two-to-three hour timeframe. Lastly, the adventure was to be set in Tolkien's Middle Earth.

After quite a bit of thought (and some frustration), I settled on what I hope is a very mild (but still noticeable) in-game echo of the concept of "undeserved grace." The PCs (that is, "heroes" in Lord of the Rings parlance) have a chance to sort of take upon themselves a harsh judicial sentence in place of the person who actually deserves it. I tried to come up with some discussion-starter questions to ponder after the adventure is completed.

Did I succeed? What think ye? What would you do differently, or not do at all, or add to the story? Is the Biblical echo (I am annoyed by most fantasy-world/Bible allegories, so I'm trying to avoid the word "allegory" here) too blatant or too vague?

One last disclaimer: this outline is what I wrote up as I thought through the adventure, and I make no apologies for errors, wordiness, or bad organization.

November 19, 2003

Gospel gaming

I've been somewhat busy over the last week or so preparing to run an interesting gaming session tomorrow evening--a game using the Lord of the Rings RPG. What makes this game session somewhat unique is that a couple pastors from a local church will be attending. They'll be there to observe an actual gaming session, as one of the players is interested in using games in a ministry at said church.

I'm not sure how it'll go; I'll report after the session tomorrow evening. This has caused me to give a lot of consideration to the question of how and if games might be used as evangelistic or discipleship tools. It turns out I have somewhat strong feelings on that topic, but they'll have to wait until later.

In the meantime, I'd better get this adventure finished up.

November 14, 2003

Errata

It's been a slow week for blogging for me. I don't have the energy to tackle anything too epic, so I'll fire off a few updates from the past week or so.

  • Rumors are a-flying that Mark and his lovely wife Rachel are now the proud parents of a new baby. This has caused me to ponder what exactly would make a cool name for a baby these days. Assuming you want your child to have a supervillain-style name, you're in luck, because we've seen some pretty cool bad guy names emerge over the last decade or so.

    The trend I've noticed is that the coolest Bad Guys don't seem to have personal names so much as cool-sounding titles. The days of being an evil overlord with a name like Grondar or Brutarus are over. Consider these cool bad-guy names:

    • the various Darths of Star Wars
    • the Merovingian, Trainman, Architect, etc. from the Matrix films
    • the Last European (from a Clive Barker novel... maybe my fave bad-guy name of all time)
    • the Undying King (cool bad-guy name from the computer game Undying)
    • Vigo the Carpathian (from, uh, Ghostbusters 2)
    • the Mouth of Sauron, the Witch-King of Angmar, the King Under the Mountain* (Tolkien, of course)
    • the Gunslinger*, the Man in Black, and the Crimson King (Stephen King's Dark Tower series)

      (* technically not bad guys)

    You get the idea. So Mark and Rachel, I hope you haven't already named your child something else. If you have given him/her a normal name, you will need to rename your child something with an ominous-sounding title.

  • Lately I've been feeling the call of the old NES, perhaps from listening to so many Nintendo-game-remixes at Overclocked Remix. Last night I played Ninja Gaiden 3 for a few minutes, long enough to remember how impossibly difficult it is--even in comparison to the early games in the series, which themselves set new standards for video-game difficulty. In NG3 they maintained more or less the same gameplay difficulty level as the previous two games, but decided to limit the number of continues you get. That singlehandedly turns what would be a really-cool game into a merely pretty-cool game. Bad move, Tecmo. That said, the Ninja Gaiden series still remains a personal favorite of mine.

  • Last night, Michele and I watched Rashomon with Alan and Junko (and Toshi). It was excellent and prompted some good discussion, both at Alan's place and on the car ride home. I still haven't decided entirely what I think of it; I do suspect I'd need to watch it again, more carefully this time, to come to a conclusion about What It All Means. At any rate, a highly recommended film should you be so unfortunate as to have not yet seen it.

  • I got a new roleplaying game this week, after hearing rave reviews of it from Jon--Hero Fifth Edition. So far I've only skimmed through it, but it looks absolutely superb. It seemed to give off a major Rolemaster vibe (which is good, since I love RM) with its focus on flexibility in character creation and consistency in game mechanics. I may offer more comments on it as I read through (which may be a while, given its bulk).

  • I'm still plodding steadily through Neal Stephenson's Quicksilver. Thus far it is a fairly interesting read--and there's no denying Stephenson's linguistic mastery--but it hasn't grabbed me like Cryptonomicon did. That said, I'm only about one-third of the way through it, and the novel itself is only one-third of a trilogy, so it'd be a bit premature to make any sort of judgment at this point.

I now return you to your regularly scheduled Friday, as I return to mine.

November 10, 2003

Never again

Sixty-five years ago yesterday was Kristallnacht.

November 7, 2003

Long live the revolution

Here's the deal: Ron and I, who are both nerdy sci-fi fanboys (sorry, Ron, but it's true) and who hold opposite opinions on The Matrix Revolutions, are going to post our own reviews of the flick and then respond to each other's comments/criticism, ideally with scathing insults and personal attacks. Or something along those lines. So here's my opening salvo (which contains no spoilers, although ensuing discussion might):

I am apparently the only person in the world who enjoyed The Matrix Revolutions. I won't try to counter every critique made of the movie, but I will attempt to explain why I think it was an excellent film.

Basically, I would sum it up like this: Revolutions provides a suitably epic and satisfying conclusion to the hero-myth tale begun in the first Matrix film (hereafter I'll call the films #1, #2, and #3). Importantly, it avoids the mistakes that made plagued #2 (Neo being invulnerable, Zion being a joke, the Architect and the Oracle using Really Big Words to distract us from the fact that they're not saying anything All That Deep, the final Act being a confusing mishmash of cut-scenes and not-sufficiently-explained sequences, among other things). #3 ditches much of the pretentious college-freshman-philosophy talk and gives us what we loved about #1: lots of fun action with a catchy sci-fi premise, coated with just enough high-concept elements to elevate it above standard-fare sci-fi.

In several important ways, #3 differs from its two predecessors. It's the final movie in a trilogy; it bears a slew of narrative responsibilities that the first two movies didn't have to worry about. I wonder if a lot of the criticism of this film stems from a failure to understand #3's role as a finale. Its job is to wrap up the story arcs introduced by the first two movies, to tie up the loose ends; for this reason, there is little that is "new" in #3. We know the characters by now. We know all about the story's central conflict. We have identified the themes and implications of Neo's messiah-hood ("the One") and Smith's virus-like threat ("the many"). We know, more or less, how this is going to end.

After #2, we know everything we need to appreciate the story of the Matrix trilogy. Now all that's left is to sit back and watch the as the story-threads wind their way to the conclusion.

For this reason, anyone looking for mind-bending revelations and stunning new additions to the story is looking in the wrong place. In many ways, #3 reminds me very much of Return of the Jedi (another film critiqued for being a shallow action film). Neither #3 nor Jedi introduce the sorts of mind-bending plot twists that their predecessors did (the true purpose of the One, the Vader-Luke relationship). In both movies, little time is spent further developing characters we already know well. The time for Big Revelations is over. Now it's time for action, and the movies are all about the heroes finally doing what they've been wanting to do throughout the whole trilogy: take down Evil once and for all.

I think I sound like I'm being defensive, but that's not my intent. Like Jedi, #3 succeeds smashingly well at giving us an incredibly exciting finale to a story whose ending we've long since guessed. We know what's going to happen: Neo is going to face the heart of Machine world in a spiritual showdown; Luke is similarly going to face Vader. Both know they will have a monumental Choice to make, and we the audience know in our hearts how these heroes of ours will choose. Morpheus and crew can't help Neo there, so they'll be facing off (rather hopelessly) against the machine armies just like the Rebel alliance's seemingly suicidal battle over the second Death Star, both forces fighting for their very survival and both unable to win without some kind of outside intervention. We've known this was coming for quite some time now. Let's sit back and enjoy it, because nobody can deny that as far as action scenes go, #3 delivers.

I don't know if any of this made sense. But my message to critics of #3 is: Lighten up! Enjoy the movie! We've been waiting for the final showdown for years now, so sit back and appreciate what even the most savage critics are acknowledging is a pretty dang exciting film.

To boil it down, then:

  1. Revolutions is supposed to bring closure to the Matrix trilogy, in style.
  2. It does.
  3. Therefore, it rocks.

(And if you don't agree with me at all about any of this, well... at least there's no rave scene in this one, and that's something we can all appreciate. Nor does the film involve the Merovingian demonstrating elementary-school concepts of cause-and-effect by... well, you know.)

Two quick closing notes: This doesn't mean I think #3 was a perfect film, nor do I think it compares quality-wise to Return of the Jedi. Just in case the disclaimer was necessary.

November 6, 2003

Revolution calling

Saw Matrix Revolutions last night with friends. I loved it--an excellent finish to an excellent story. I enjoyed it much more than the fairly-cool-but-somewhat-disappointing Reloaded.

Definitely worth some repeat viewings. More specifics on what I liked later.