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October 31, 2003

No one can hear you scream

The director's cut of Alien is out, it seems. I'm going to have to make a trip to the theater for this one.

I would consider the first Alien film to be one of the most frightening movies I've ever seen. I've watched it many times over the last few years, and it retains its edge even after repeated viewings. The Alien itself has become a monster archetype, often mimicked by inferior movies (including the last two Alien films) but never used so effectively as in its 1979 debut.

It seems to combine two different sources of fear--on the one hand, it's a distant, unknowably mysterious Lovecraftian entity that inspires fear by virtue of its sheer, well, alien-ness. It doesn't think like us. It doesn't share any of our values, ideals, morals. We'll never understand it. It reminds us that humanity's knowledge of the universe is insignificant, and it makes a mockery of the idea that science and technology will bring us happiness and peace of mind. Lovecraft's famous opening line fits perfectly with the message of Alien:

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age.

On the other hand, unlike the distant Lovecraftian beings, it's an immediate, visceral threat in the slasher-film sense: it's got claws, teeth, and it'll chase you around through claustrophobic passageways until it gets you--not to mention it reproduces in just about the bloodiest, most disturbing fashion possible. Its existence prompts many intellectual issues, but dealing with it requires tossing aside lofty intellectualisms and reaching for the nearest flamethrower. Nobody's pondering its cosmic significance when it's hammering on the airlock door or jumping out of ventilation shafts trying to tear off your face.

It blends both our intellectual fear of nature and the unknown with our instinctive physical fear of the serial killer from the news headlines. Whatever it is that makes you afraid, chances are the Alien embodies it.

Certain characters from the Alien film series would call it the "perfect being." I'd call it the perfect scary-story monster, and I'd also recommend that you take the opportunity to see it on the big screen while you can.

October 30, 2003

Beautiful day

Today was absolutely beautiful. The temperature was perfect, the colors (while beginning to fade into winterish gray) are still bright and gorgeous, and all in all it was very difficult to believe it was October 30 in Michigan.

I figure if I'm going to complain about Michigan during the vast majority of the year when the weather is horrible (and as winter approaches, you will soon be subjected to complaints aplenty), I ought to give it credit for those days when the weather is nice.

A big Thank You to the Person in charge of the weather. I thought I'd seen the last of the pleasant autumn evenings.

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October 29, 2003

"Ship... out of danger?"

Well, it looks like Escondido has been largely spared from the flames, and that the closest major fire has turned eastward and away from the city. I know that the danger to other Californians and their property is far from over, but I'm thankful that the damage to Escondido has been so minimal.

I guess it's no new revelation, but natural disasters like this serve as a pretty potent reminder that there are things out there that humans simply can't control. You can rely on human skill to a certain extent--the skill of firefighters, the savvy of community developers and their fire-safety regulations, etc.--but it's frightening how quickly (in this case, within hours) that mankind's best efforts can be overwhelmed by a natural danger like fire. As much damage as has been done (and is still being done), it's easy to look at a map of southern California and at the weather and wonder at how much worse it could have been. Bravo to everyone who is fighting hard to save lives and homes. Thanks be to God for keeping the loss of life so low, and for giving us tools and skills to fight these disasters as best we can.

Oh, and 50 bonus Nerd Points if you can identify the source of the "ship out of danger" quote.

He doth protest too much

Where do they find these people? [link stolen from a gazillion other blogs]

I do like the guy in the second picture, the one with the suggestion that we should destroy the U.S.A. Now there's a rallying cry that Americans can get behind. You let us know how that goes, buddy.

I know that there are wackos from all over the social/political spectrum (good old Fred Phelps has been in the news lately too, it seems). But the seemingly ubiquitous college-student Marxist has always been my least favorite type of wacko.

October 27, 2003

Tell me, have you seen the sign?

Michele and I just watched Signs. What an excellent film! If you haven't seen it, you should go rent it now.

M. Night Shyamalan is a genius. I could praise the many things he did right in his three big films (Unbreakable being my personal favorite), but I think the aspect that struck me the most (especially during Signs) is the tremendous amount of restraint he shows as a filmmaker. Just about anyone else would've taken Signs and turned it into a monstrosity of special effects and bad CGI. Instead, we are treated to one of the most carefully filmed, artfully crafted suspense dramas in years.

Isn't it nice, every great now and then, to watch a movie that's actually really good? Yeah.

update: Shortly after writing the above post, I clicked over to a news site to read the latest news about the southern CA fires. And it occurred to me that while I was typing frivolous opinions about some movie I'd seen, people were watching their homes burn and hoping their loved ones were safe. Like my opinions mean anything compared to the loss being suffered out there. But I'm not really sure what to do about it.

Fire water burn

Wow, it's hard to concentrate on work or anything else, what with southern California pretty much on fire. I just got this email from my Dad, who is hopefully going to be flying out to visit us this week (hope he doesn't mind if I quote parts of it):

...Then I have the problem of getting to the airport. Yesterday that would have been impossible. But they're opening I15 up this morning and if the wind doesn't cause too much trouble today they'll probably keep it open. But the weather forecast is for another Santa Ana day, like yesterday. As Santa Ana's go, it wasn't too extreme, but it still caused big trouble with the fires. The Ramona fire moved many miles to hit San Diego--down around Miramar air base, and El Cajon, going through Poway and Scripts Ranch on the way. I guess it covers over 100,000 acres. Most of it calmed down overnight, leaving the biggest activity out in El Cajon. But it's also spreading north to join the Valley Center fire east of Escondido. The Valley Center fire is only 10,000 acres or so, but it still covers the East, south and west sides of Valley Center and got into Escondido last night, though I think they stopped it there. But the west side of it is still burning toward us. It's no immediate threat here. But last night I had to show ID to get back into Hidden Meadows--I guess they don't want Valley Center people trying to evade road blocks elsewhere by going over the dirt roads east of Hidden Meadows.

It's too smokey this morning to see exactly where it is. Hopefully if the Ramona fire is less today they can send more crews out to Valley Center. Yesterday they couldn't fly the air bombers because of the smoke. It doesn't look less smokey today, but that could change.

Yikes. Now I'm worried about all my friends and family out there. California bloggers, you guys OK? What's going on out there?

update: Californian Mark has posted about the blaze. Go read!

October 18, 2003

Neverwinter Wife

So my beautiful wife is walking around today wearing a Neverwinter Nights t-shirt. I think you will all agree with me when I say that it doesn't get much cooler than that.

And speaking of Michele, if you haven't yet read the story "Too Many Cooks" she posted over at her blog, you really ought to go do so.

October 16, 2003

Quicksilver

Michele and I went to Schuler's at lunch today and picked up Neal Stephenson's new novel Quicksilver (which I note has just been reviewed over at Christianity Today). His previous work Cryptonomicon remains one of the best novels I've read in recent years, and I'm eager to see what he does with the 17th-century setting.

I love epic, rambling books about Grand Ideas, and that seems to be something that Stephenson does very well. I'll let you know what I thought of Quicksilver once I've made my way through it (which may be a while, given the book's length).

(And Mark, now that you're finished with Snow Crash, what did you think?)

October 15, 2003

Rake me up some muck

Kobe, Kobe, Kobe! Apparently we just can't stop caring about the Kobe Bryant case. What did he do? What shocking things are people saying about the alleged victim? Judging by the fact that this case has been a top story at all the major news sites lately, it seems that we just can't get enough of the crime's dehumanizing details.

So here is my shocking, revolutionary suggestion to the courts, lawyers, plaintiffs and defendants in this case: how about you actually just try Kobe Bryant in a court of law, and then emerge from the courtroom and let us know the verdict? Because that seems far more appropriate than holding press conferences every thirty seconds pandering to the Jerry Springer that lurks just beneath the surface of the American public, don't you think?

A corollary suggestion involves feeding everybody even remotely involved in the case, including the media reporting obsessively on it, to the Rancor. (It's a messy death, but much quicker than the Sarlacc Pit; I'm not above showing a little mercy now and then.)

Sigh.

October 13, 2003

La Mancha

Last night, we attended a performance of The Man of La Mancha at Orchard Hill Reformed Church. It was superbly done, with great production values and excellent acting/singing all around. It is very refreshing to see a church embracing the arts, and opening itself up to the local community in the process. From our visits there, Orchard Hill does "the arts" with great enthusiasm; it's always interesting to see the artwork on display throughout the foyer and to observe the large amount of artistic talent being tapped by the church for use in worship services and special programs. Way to go, OHRC. And thanks to Brian and Rachel for giving us a heads-up on the musical.

Love, true love

Congratulations to Jay and Elizabeth, who just got engaged! Jay is a longtime friend of mine and is currently the pastor at Boston Square CRC in Grand Rapids. Elizabeth is a minister at Church of the Servant. They got engaged during a visit to Mackinac Island late last week. Congrats to both of you guys! Yaaaay!

October 9, 2003

Blaze of glory

Our apartment is being invaded by ladybugs! Perhaps prompted by the Indian Summer weather we've had this week, ladybugs by the truckload are swarming around our apartment trying to get in. The clever little guys have figured out how to get in through the window screens (next thing you know they'll be learning to use doorknobs or something) and as I type this, several are crawling about on the ceiling of the room... watching me. They're watching me!

If this were a cheesy movie, this would mean that a monstrous Queen Ladybug had taken up residence in our basement and is directing its hellish little minions to overwhelm the apartment. But my life is no cheesy movie--we don't have a basement; the only place a Queen Ladybug could really hide would be in the walk-in closet, and I just checked in there, and it's clear. But they've got to be coming from somewhere... hmmm...

update 7:15 pm: Michele is gone, off to buy something at the pet store. More ladybugs. I've sealed myself in the computer room. That should hold 'em for a while.

update 7:22 pm: They're pounding on the door, but they can't get in! Ha! I should be safe here, but if you're reading this out in Internet land, send help soon.

update 7:24 pm: They've gone completely silent. Are they gone? No, I don't think so. They're up to something... but what?

update 7:25 pm: The lights--the power! How did they cut the power? They're just animals! Coming through the air ducts--

[sound of a loud crash, followed by gunshots and a loud explosion]

That... should've showed 'em... I've got five bullets left, not counting the one I'm saving for myself... if it comes to that. Quiet again... maybe... maybe they're giving up?

Oh no. Here they--come get some, you chitinous freaks! Yeah, you!

[sounds of more gunshots and crashing noises]

They're everywhere! Everywhere! But they won't take me alivlkasj;a ae9 )O83

update 7:29 pm: Disregard the above comments. The situation is completely normal. The one known as "Andy" is in excellent health and appreciates your concern. Kindly withdraw any law enforcement units dispatched to this location.

[sound of chittering]

October 7, 2003

Day of reckoning

Today is, of course, the day of the Big Recall Vote. Yesterday evening, I was talking to my mom on the phone about politics (a favorite Rau family topic--here's hoping Michele can learn to cope with it!), and in particular we began discussing the recent car registration tax hike. Some Californians are paying up to $300 now, under the new fee. And we can all agree that paying $300 for car registration is pretty outrageous, right?

Then my mom mentioned that it can actually be worse. Specifically, my sister's new car registration fee is over eight hundred dollars. My parents got off lucky, as their fee is only around $500. I am racking my brain and struggling to come up with a worse idea than this sort of fee hike. (The only situation I could think of that might be worse is if everybody were required to give the state of California direct access to their bank accounts so the state could just directly withdraw money whenever it botches the state budget. Fortunately my sources tell me it has not yet come to that.)

Where on earth are people going to get these extra hundreds of dollars? They're now paying hundreds of dollars for a service that most of the other 49 states are able to provide for circa $50-60, if that. Somehow I rather doubt that my sister, who teaches mentally disabled children for a living, makes so much money that she and other people in her situation can just brush this surprise fee hike off.

Those extra hundreds of dollars have to be diverted from somewhere else, obviously. Which means that people who were saving up to buy new computers, vacations, trips to Disneyland, make car payments, etc. now have the privilege of bypassing the local economy and sending their hard-earned savings directly into the coffers of the state government, whose total inability to manage money is legendary. The state utterly failed to manage the taxpayer money at its disposal, hence the budget crisis. How will giving the same incompetent organization more money fix the problem?

I don't live in California, but I grew up there, and most of my family and many of my friends still suffer under its unbelievably incompetent government. I have no doubt that both sides of the political spectrum have contributed to the mess. But surely there are better ways to revive California's economy than slapping its overtaxed populace with yet another tax hike? Demanding a windfall from taxpayers to cover financial crises brought on by government mismanagement is a band-aid solution at best. Whoever ends up behind the CA wheel after the votes are tallied, I can think of at least one tax they might want to reconsider.

Steaming along

Like Adam, I took the plunge a week or two back and installed Valve's Steam. The only Half-life game I play online regularly is Day of Defeat, but I was interested to see what Steam was about, and also interested in trying out some of the other Half-life games without having to hunt around the web looking for game-specific patches.

My experience was mixed. Steam itself seems quite slick--the unified interface is great, my games suffered none of the performance problems others have noted, and I'm a big fan of letting Steam take care of keeping the games automatically updated for me.

Nevertheless, I uninstalled Steam after about a week's worth of usage. The reason is the oft-noted (Adam comments on it as well) tendency of Steam to increase Windows boot-up time by a full 5-10 minutes. Before Steam, Windows booted up reasonably quickly and let me go about my business right away, checking email or whatnot. With Steam installed, Windows would sit there for several minutes just grinding away at the hard drive; the system activity was so high that doing anything else with the computer while Steam was loading up was impossible. What on earth is it doing? Various solutions offered by residents of the Steam forums failed to solve my problem. So I uninstalled and resolved to wait until the next version of Steam is released.

And now it looks like a new Steam release is in fact available, so I may give it another whirl. It's an interesting idea--now to iron out those glitches.

October 6, 2003

"You are a huge nerd"

This weekend, once our beloved car had been returned to us, Michele and I decided to head over to the Grand Valley State University to check out... the Renaissance Festival! I have never been to a Ren Fair, and so I wasn't quite sure what to expect. It wasn't a very large affair; I suspect that as far as Ren Fairs go, it was a pretty small operation. But that didn't keep droves of flowery-costume-wearing, fake-British-accept-speaking people from showing up prancing about in full regalia. There were numerous tents set up in which very nerdy merchants sold very nerdy paraphernalia, such as actual swords, axes, platemail armor, and books about Wicca.

All in all, it was an entertaining experience, and I wouldn't mind heading out to another one in the future. Some of the costumes were quite impressive. Several of them were more revealing than I suspect actual peasant garb during the Renaissance actually was, but what do I know? And I enjoyed the fake swordfighting; with a little imagination I was able to forget that they were pretty obviously aiming their weapons directly at their opponent's shields. All good fun, though, and it is always refreshing to witness people who have managed to overcome the crippling fear which we all have of being labeled a Supreme Nerd, which is the usual result of dressing up like a chainmail-equipped medieval knight.

I could've done without the jesters and their zany antics, though. I loved the Holy Grail movie as much as anyone else, but Monty Python still has a lot to answer for.

D&D: a modest proposal

Well, I'm trying to put my money where my mouth is--I griped last week about D&D, and I'd like to find a fix for my complaints. In particular, I've found myself wondering if one way to streamline the D&D experience might be to create some sort of "D&D Lite"--a simplified version of the rules that would try to retain D&D's classic "gamey-ness" but would let some of the more complex rules fade into the background where they wouldn't disrupt gameplay. Other complex systems (GURPS springs to mind) have created "lite" versions of their rules, and seem to have done a good job of it. Has anyone thought to do so with the D&D rules, especially given their "open source" roots?

The more I think of this, the more intrigued I get about the idea. What would you do to simplify and streamline the D&D rules? Remember, the goal would not be to "perfect" or "fix" the D&D rules, but rather to take them and make them work faster and more efficiently. Ideally, a "lite" version would be largely (but probably not 100%) compatible with the full rules, so that someone who wanted to "upgrade" to the full ruleset wouldn't have much trouble doing so.

Here are a few thoughts I had along these lines about stuff that might be changed or simplified to create a "D&D Lite" ruleset. I haven't thought these all through, but simply post them as they have occurred to me. Comments, additions, or critiques? Why would or wouldn't these work?

The basic system. The core system behind D&D is quite simple: roll d20, add modifiers, beat a target number. There's not much to complain about here, complexity-wise: the key is to keep the number of modifiers being applied to any given roll to an absolute minimum. More on this in the following points.

Character creation. This is a tricky one to simplify without removing some of the classic D&Disms that players enjoy. Some possibilities:


  • keep most of the basic D&D stats intact--i.e. the six main stats, hit points, armor class, etc. I think these are familiar enough and not difficult to grasp, conceptually.

  • eliminate saving throws. Just roll the most relevant ability instead.

  • reduce the available classes to the four "archetype" classes--fighter, wizard, cleric, rogue.

  • increase (by 2 or 3, say) the number of feats allowed to starting characters. Take many of the class-specific "specialty" abilities that belonged to the non-archetype character classes (which we removed in the previous step) and convert them into feats. For instance, most of the Paladin's special abilities (healing hands, detect evil, etc.) could be pretty easily converted into feats, which could then be chosen by anyone who wished to give their character a Paladin feel. Same goes with classes like the Monk and Druid. Someone who wanted to create a Monk-type character would create a Fighter and outfit him/her with whatever feats seem to support that vision for the character.

    It might even be fun to take some of the abilities of the four archetype classes--turning undead, casting spells, etc.--and make them feats as well, although they might cost a bit more (maybe they count as 2 feats during character creation) than other feats (since they're pretty foundational abilities).

  • reduce the number of skills by collapsing them into logical categories. Encourage players to create new skills for their characters, and to "specialize" in the existing skills as a way of personalizing their character. Only write on the character sheet those skills that a character actively possesses. If a character doesn't have a skill written down that is relevant to the activity they are attempting, they roll with their appropriate stat modifier.

  • make "Melee Combat" and "Ranged Combat" normal skills. Do away with the whole Base Attack Bonus thing.

The idea behind these changes is to keep a certain flexibility and open-ness to character creation without having complicated rules and charts for a dozen different classes. Multi-classing between the four archetype classes would not be allowed (instead of multi-classing, you'd just buy the core feats from the class you want to switch into).

Magic and spells. D&D's magic system is quirky, but that's part of the appeal, so simplifying this will be tricky as well.


  • Keep the current distinction between Arcane and Divine magic--they're classic D&D, and they make for a fun "opposite side of the same coin" feel. Also, keep the basic D&D spell level structure.

  • Reduce the number of spells drastically (lists and descriptions of spell occupy probably a full third of the D&D Player's Handbook and account for a good chunk of its bulk).

  • Make spells a bit more "generic." If both the Magic Missile and Flaming Arrow spells cause damage to enemies, do they really need to be separate spells? Combine them into a single "Hurt" spell; let the player come up with a fancy or goofy name for it and a personalized description for how the spell looks and works.

    Let higher-level spellcasters improve the effects of spells they already know, instead of making them learn new spells. As spellcasters gain levels, let them choose specific ways to "improve" spells--by increasing damage, range, duration, radius of effect, or the like. This would both help in removing redundant spells and sits better with common sense--a high-level spellcaster should be able to cast Hurt a lot more powerfully than a low-level spellcaster, but the principle of the spell is the same.

  • Eliminate the "save for half damage" type qualifier for spells. Either you resist the spell or you don't.

  • Make an "Able to Cast Spells" feat available to all characters, but make it cost more than a normal feat (maybe double or triple the cost). Clerics and Wizards get this feat automatically.

  • to resist a spell attack: roll higher than 10 + the caster's character level.


Combat and activity. This is the truly dense part of the D&D rules, in my opinion, and while the complexity can make for a great tactical wargaming experience, it can be slow. To simplify matters, what do you think about these ideas:

  • basic action resolution mechanic stays the same: roll d20, add modifiers, beat a target number.

  • no Attacks of Opportunity. As much as the wargamer in me loves to see this rule, it's confusing. The DM can allow "free" attacks if it makes sense in the context of the fight, but it shouldn't be written into the rules.

  • What you can do in one round: each round, your character can attempt any one basic action, within reason ("reason" being whether it makes sense to the DM and players if the action could be done in a round). Examples of basic actions might be "load my crossbow," "drink a potion," or "attack the orc."

    If your character moves during the round, he/she gets a -2 to their action attempt (if the action even calls for a dice roll). If your character runs during the round, they can move twice as far but can't do any actions.

    Opposed action, such as a wrestling match or resisting a spell's effects? Roll your most appropriate skill or attribute against the other person's, highest roll wins.

    That's it.


  • common sense judgment calls, not written rules, for all other situations. Want to charge the orc? Fine, pick the most appropriate skill or attribute and roll. Want to slide-tackle it instead? Fine, pick the most appropriate skill and roll. The DM can pick the target number, using the enemy's armor class or appropriate skill if it makes sense. No need to scour the rulebook index to find out where the "Slide Tackle Rules" are located; just pick a reasonable number and roll.

Wow, in the process of writing these up, I have halfway convinced myself to actually make the creation of a "D&D Lite" a personal project. I haven't thought these through, as I mentioned, but I think some of them are semi-workable. What do you gamers think? Do these ideas succeed in simplifying D&D without sacrificing its... D&Dness? Are they steps in the right direction? Or are they not much easier than the rules they would be replacing? What would you do? Comments welcome!

Pitch black

So this morning was officially the first time this year that it was completely pitch black outside when I awoke to get ready for work. Ugh. I suppose I'd best get used to it, though--it's going to get worse before it gets better.

October 3, 2003

Rambling on about games

Whew. So much has happened in the several days since I last posted that I'm hard-pressed to know exactly where to begin. All sorts of news items--CIA leaks, Rush (hang in there, man), the CA recall campaign getting even nastier, Charles Pickering finally approved... I feel like I am literally experiencing an overdose of "breaking news." And this week hasn't exactly been the most stress-free week at the Rau household (file under "Surprise Car Repairs" and "Cancelled Weekend Getaways"). Like most everybody else in the universe, I've got opinions about these various ridiculous topics, but I think if I attempted to actually post about them, I'd just give myself a migraine (not to mention I'd just bore you all to tears). So on to more frivolous topics, which in my case almost invariably means gaming. (That means this will be a gaming post of little interest to those of you who don't dig this sort of thing... you can duck out the back door now and nobody will say anything.)

Item the first: I was quite pleased to read this week that White Wolf will be revisiting their Aeon Continuum games next year! The Aeon Continuum consists of three now-defunct games--Trinity, Aberrant, and Adventure!, all of which focus on specific time periods in an alternate history wherein humans with psionic/superheroic powers began to manifest publically in the 20th century. They never sold particularly well and were more or less shut down a year or two back. (Adventure is a pulp superheroes game set in the 1920s; Aberrant is a fairly cynical "supers" game set around the year 2000, and Trinity depicts a sci-fi future in which the heroes of the earlier games have become the enemies of humanity.) I'll restrain from further promotional babbling about these games, but will reiterate that I'm very excited about this. I remember picking up a copy of Trinity on a lark ($15 for the core rulebook, good deal!) at Games Plus with Jon back while we were both in grad school. I've been collecting the Aeon Continuum games ever since.

Of course, the announcement that the revived games will be using the D20 system has sparked off an online D20-hatred-fest that surprised even me, accustomed as I am to the vocal minority of online gamers who think (and want to tell you at every opportunity) that D20 spells the end of gaming. Several veteran members of the official Aeon mailing list (a pretty cult-like following, given the defunct status of the games themselves) have gone on record as hoping for the games' failure. Apparently the horror of using the D20 system is so great that they'd rather see their favorite games dead than let anyone else have a chance to enjoy them. In the words of Bruce Baugh, one of the original Continuum developers, "The moment anyone feels themselves inclined to use words like "alienated" and "betrayed" about rolegaming lines, it's time to set the games aside and do something else for a while." Intelligent critique of D20 is fine, but if you find yourself actually hating a game system enough to mouth off about it in public... yikes. Time to find a more appropriate target for your enthusiasm, like helping fight world hunger or something.

Which sort of brings me around to Item the second, which is that I'm thinking of taking a nice long vacation from D&D. It's accounted for almost all of my gaming over the last 3-4 years (a handful of Call of Cthulhu games being the exception), and I'm starting to feel quite overdosed on it. I like the game, I like the system... but it's getting harder and harder to muster up enthusiasm for our weekly (in theory, they're weekly) sessions. Back in the "old days," my gaming group did a pretty good job of keeping things varied--every couple of games, we'd switch to a different system, play that for a bit, and then go back to what we were doing before (usually alternating between MERP or D&D and Top Secret S/I). At the moment, the only D&D game I am enthused about is an online game with Mark, due largely to the cool and interesting character/plot ideas we have been discussing lately.

Most of my frustration is the sheer length and complexity of combat in D&D. It can take forever to get through even a medium-sized combat encounter if you have more than two player characters involved. Now, my complaint isn't that D&D combat is too complex--I love its gloriously tactical complexity level, and playing through a great battle scene can be an absolute blast for all involved if it's run well. No, my complaint is simply that given the length of your average combat, it's really difficult to tell an interesting story in an average game session, because there simply isn't time. The last several games I've DM'd involved about two combats per session. That's not a lot of combat, but the combats take so long to resolve that in order to finish the adventure in a reasonable length of time, I have to skip over an awful lot of other material (which includes more combats, plot elements, and various other interesting encounters). It's not a matter of simplifying D&D combat--if I tried to simplify it much beyond what we are doing now, I would be taking out parts of D&D combat that I enjoy. Nor can I remove combat from D&D entirely, since epic combats are part and parcel of the whole fantasy genre. If I had eight-hour chunks of time to devote to a typical game session, there would be no problem (ah, for the days of junior high and high school, when we could game through entire Saturdays!)--but these days, four hours is about as much time as I can game at any one sitting, and when 2-3 hours of that is taken up by combat, that's not a lot of time left over to do some of the other fun stuff--roleplaying non-combat encounters.

Which means (and I think I've sauntered into Item the third) that I'm starting to look closely at a number of other games, with a particular eye towards finding one that Michele and I can try out together. Some of White Wolf's Storyteller games are tempting me, but not quite as much as BESM (short for Big Eyes, Small Mouth) is--in fact, BESM is looking mighty interesting to me these days, and might be just the sort of 180-degree change in gaming style that I'm looking for. (Plus, they just released their core rules online for free--woo hoo! Now if only they'd consider open-sourcing it, D20 style...) Despite my above gripes regarding D&D, I wouldn't mind some D20 Call of Cthulhu or an investigative-style D20 Modern game, as Michele and I both love those genres; provided we kept the fighting as streamlined as possible (not really an issue with Cthulhu; with D20 Modern it would depend entirely on the setting). And there's always Exalted and Godlike, which rule. So many games, so little time and all that.

Any ideas for someone looking for a breather from D&D? Nothing too rules-heavy, but at the same time I do like some rules--with an emphasis on open-ended character creation. If you've got a suggestion, send it my way.

And wow, it felt really good to post about something relatively unimportant. Unimportant, but fun, that is.

Have a great weekend!