Author Archives: Andy

One man’s trash is another man’s campaign notes: the archaeology of used games

I never visit a used bookstore without checking its science fiction/fantasy section for used board or roleplaying games. If you’ve ever come across an amazing find in a neglected, dust-covered stack of old games at a used bookstore, you’ll agree that previously-owned games are much more fun to buy than brand-new shiny ones.

There’s something satisfying about reading and playing a game that somebody else has enjoyed. Flipping through a rulebook filled with somebody else’s signature, gameplay notes, or character sheets, you wonder: Why did they buy this game? What did they do with it? Did it entertain a group of friends for years, creating memories that they all recall fondly to this day? Or was it played once and set on the shelf to gather dust?

The used games on my bookshelf are filled with interesting artifacts of their previous owners. One of my first roleplaying purchases was previously owned—I bought the 2nd edition AD&D rulebooks from somebody who had upgraded from 1st edition but then decided that he hated the changes between editions. (He ranted as he sold me the books that the new edition was the death knell of D&D—an argument that’s trotted out to this day everytime a new D&D edition is released.)

All throughout the Player’s Handbook, whenever he came across a difficult vocabulary word, he penned in its definition above it:

Gary Gygax was the best thing to happen to my teenage vocabulary and reading comprehension.

Used boxed games are often a treasure trove of insight into their former owners. I have quite a few filled with custom character sheets and campaign notes. Here’s an example of such a character sheet from my used copy of Twilight 2000:

Meet Alexander Kaliber, no doubt a carefully balanced and realistic character. Check out that armament!

Paper-clipped to that character sheet were ten pages photocopied from a book about modern (in the 1980s) chemical warfare. I hope that was just in-game research.

You can also get a sense of how people prepared for their games. Several of my old D&D adventure modules contain map notes scribbled in by devious gamemasters. My tattered copy of The Great Old Ones for Call of Cthulhu is filled with highlighting—presumably the GM needed some help remembering important game details:

Seriously, the entire chapter is highlighted this heavily. It's headache-inducing.

And occasionally, you find something just bizarre in an old game. Last weekend, my wife treated me to a trip to the local used bookstore, where for a Father’s Day present I picked up a banged-up but mostly complete copy of the wargame 2nd Fleet. 2nd Fleet is a complicated, realistic emulation of NATO-Soviet naval warfare in the North Atlantic. So what did I find folded up and tucked guiltily into the rulebook?

Why--what were you expecting to find hidden in the rulebook for a highly-complex historical simulation?

I feel a strange compulsion to leave that keep that lurid sketch in there—at this point, it’s almost part of the game.

I can only hope that when I sell off my games, I leave a few gems hidden away in them for future gamers to discover… and feel uncomfortable about.

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Horribly overused apocalyptic-sounding words you should avoid putting in the name of your cheesy book, movie, or videogame

I know you want your edgy, violent media product to sound suitably grim and epic. But from now on, please consider these terms off-limits:

  • Redemption
  • Prophecy
  • Legacy
  • Salvation
  • Fate
  • Dead
  • Legend
  • Trinity
  • Dark
  • Age
  • Creed
  • Tale
  • Blood
  • Doom
  • Resurrection

If that scuttles your plan to release Blood Prophecy: Legacy of Dark Redemption, here are some woefully under-utilized, kinda-religious-sounding words you might try instead:

  • Transubstantiation
  • Monophysite
  • Dispensation
  • Cloister
  • Homo(i)oúsios
  • Diffused
  • Thummim
  • Pseudo-Dionysian
  • Semipelagian
  • Hermetic
  • Exegesis
  • Ordination
  • Exhortation

Any I’ve missed, in either list?

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“We’ll have to destroy them ship-to-ship. Get the crews to their fighters.”

I like library used-book shops, because you never know what you’ll find in them. Usually they’re little more than a closet full of James Patterson novels selling for $.25 each. But the library shop in my parents’ hometown is a good one where my family has made many an unusual discovery over the years.

That trend continued over the holidays; while visiting my parents, we stopped by the library shop and I picked up these two treasures (still shrinkwrapped) for a buck apiece:

Those are two of the most fondly-remembered space simulators in videogame history: X-Wing and TIE Fighter. They came out during the heyday of LucasFilm’s (now LucasArts) game development, before they decided to stop making interesting games and make only mediocre Star Wars titles.

X-Wing and TIE Fighter were, obviously, Star Wars titles, but they weren’t mediocre. Their roots lie in Lawrence Holland’s World War 2 flight simulators, one of which (Their Finest Hour) absorbed many an evening on my Amiga. (Their Finest Hour even came with a 200-page history of the Battle of Britain that I used as the primary source for a high school paper. Hey, it was better than anything in the school library….)

There are plenty of space simulators out there today, but they seem to have slid into a niche below the radar of most gamers. X-Wing and TIE Fighter hearken back to bygone days when, for a glorious stretch of years starting with Wing Commander and (probably) ending with Freespace 2, space combat simulators were the kings of gaming.

So I hope to relive those halcyon days with these two gems. That is, assuming I can find a computer with a floppy disk drive:

What about you? Were you gaming during the Great Space/Flight Simulator glory days? What ships did you pilot to victory?

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The reason for the season

It’s that time of year! That’s right; it’s time to turn on the holiday music, assemble the Christmas tree, and haul this sucker out of the basement where it has slept dreaming for the last year:

It's even clearly labelled and everything.

What treasures await us inside the box? I think you know.

Yes, Virginia, that is a Sy Snootles and the Max Rebo Band ornament. Jealous?

No Christmas is complete without a Christmas tree completely buried in Star Wars ornaments. This year’s decoration went reasonably well, although our three-year-old did request that the Darth Vader ornament be moved to the back of the tree because it was scaring her. (The stormtrooper ornament was banished as well.)

In retrospect, I definitely missed an opportunity to lecture her about one of life’s hard realities: fear leads to anger, anger leads to hate, hate leads to suffering. And that, in turn, leads to you eventually getting tossed down into the Death Star’s power core by your apprentice.

Oh well. Life will teach her that lesson soon enough without my help. Also, Merry Christmas.

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