Category Archives: Books

Guided tours of Bond, Holmes, and Lovecraft

I don’t know if it qualifies as a meme (or if the cool people are even still using that word), but Ken Hite started something nifty with his “Tour de Lovecraft” project. Hite read his way through H.P. Lovecraft’s stories and wrote up a short essay about each one—a combination of critical analysis and personal reflection. Although it started as a project on his blog, those essays have been published as a book (which I heartily recommend, should you ever decide to delve into Lovecraft yourself).

Now others have picked up that idea, following the same format with different authors:

  • Tour de Bond: Gareth-Michael Skarka reads through Ian Fleming’s 007 novels. Very interesting if, like me, you’ve seen many of the Bond films but never read the stories upon which they were (often very loosely, it seems) based.
  • Tour de Holmes: Eddy Webb gives the Sherlock Holmes tales a similar treatment.

Both are well worth following. There’s something very appealing about reading a fan’s overview of their favorite series—it’s not “Everything Ian Fleming wrote ROCKS!!!!” fanboy gushing, but something more like “Here are the points at which Fleming really shines; here’s where he tripped up; and here are the elements that made me fall in love with his work.”

I really enjoy this “tour” format. It works well with short and/or serial literature of the Lovecraft, Holmes, and Bond variety. I’ve considered undertaking a project like this myself, but am unsure if I’d be able to stick with it.

Facebooktwitterredditpinterestlinkedinmailby feather

Stormbringer is mine!

Elric poses with his soul-draining sword Stormbringer.

I had the chance to catch lunch with Ed earlier this week, and he was kind enough to pass an item from his game library to me: Stormbringer, the roleplaying game based on Michael Moorcock’s Elric of Melniboné novels. I’m really glad to get my hands on it; Stormbringer is one of those classic RPGs of which everyone speaks highly, but which I’ve never seen actually played. (But somebody must be playing it, as it’s in its sixth edition or thereabouts.)

In that sense, the RPG is not unlike Moorcock’s Elric novels: influential, well regarded, and yet strangely obscure. Although you might find a few Elric short story collections at the bookstore, the main Elric series that established the titular character as a pulp fantasy archetype seems to be weirdly out of print. If there’s any series screaming to be reprinted as an anthology, it’s the original Elric tales.

My own introduction to Moorcock and his angsty antihero came a few years ago when Elric of Melniboné turned up on my reading group’s list. I have since wondered how my youthful appreciation of the fantasy genre might have been different if I had gotten hooked on Moorcock instead of Tolkien 25 years ago. It’s too late now, of course; I was a Tolkien fanatic before I made it out of sixth grade.

And anyway, given my Tolkien partisanship, it’s probably just as well that I was blissfully unaware of Moorcock’s famous whinefest about Tolkien. (I like The Cimmerian’s rebuttal myself.)

But that aside, the first Elric novel is certainly worth tracking down and reading if you enjoy dark, morally edgy fantasy filled with strange and intriguing people, places, and gods. It’s sharply written and evocative, although angst-ridden Elric himself is probably one of those protagonists you either wholeheartedly love or hate from the moment you first meet him.

I hope to dig through the RPG in detail in the near future; but my initial take is that it’s an impressive piece of work.

Facebooktwitterredditpinterestlinkedinmailby feather

Making Man vs. Nature work in RPGs; or, nobody ever dies of scurvy in Dungeons and Dragons

Percy Fawcett went into the Amazon one last time, but he didn't come back.

In the last few months, I’ve read two riveting books about humanity’s drive to survive (and thus “conquer”) the most inhospitable environments on the planet. First up was The Lost City of Z, a historical account of the explorer Percy Fawcett‘s expeditions into the Amazon. The second was Dan Simmon’s The Terror, a fictionalized (complete with supernatural elements) account of the doomed Franklin expedition to find the Northwest Passage.

I thoroughly enjoyed both books, different as they are, and found myself utterly engrossed in the almost impossibly difficult struggles to survive in environments where man was clearly not meant to tread. In both cases, the natural environment is so inimical to human life that it is perceived by the survivors/victims as possessing an active, malevolent desire to destroy them.

It makes for gripping reading. But being a gamer, it also made me wonder why Man vs. Nature struggles, so compelling to read as narratives, are so rare in roleplaying games.

My instinctive reaction to a typical Man vs. Nature conflict as a roleplaying episode is that it would be rather boring, although I’m not immediately sure why that is. There is nothing about game rules that would stop you from putting together a survival scenario like the ones described in the two books above. Consider the roleplaying actions a sea-based arctic survival scenario would involve:

  • Successfully navigate your ship through icy waters and avoid getting lost or trapped in the ice.
  • Send expeditions out to hunt for food, often hunting dangerous animals (think polar bears).
  • Avoid scurvy and disease.
  • Keep party morale up and put down mutinees as needed.
  • Jury-rig shelter and equipment to stay alive.
  • Repair continual damage inflicted on your ship by the environment.
  • Avoid going mad yourself.

Trust me, getting eaten by a troll is a much better fate than scurvy.

Each of those could be broken down into discrete, accomplishable roleplaying activities; most games have skills and rule systems that would accomodate these activities. So why don’t more games feature environmental survival as the core challenge? Why doesn’t that sound more fun?

In most RPGs I’ve played, weather, environmental danger, and survival are abstracted into a few modifiers or die rolls done on the side—and usually just to find out if you’ll suffer any combat penalties from starvation or snowy terrain. Or else the challenge of survival is represented by a handful of “environmental challenges” that you overcome once and then get on with the scenario’s other, more interesting challenges. The handful of games I’ve played that featured straight environmental challenges (like the iceberg-scaling in “The Trail of Tsathoggua” for Call of Cthulhu) were actually kind of boring. The players rolled dice, occasionally took damage or suffered a penalty when they failed a roll, and then we got on with more interesting stuff. There was neither much tension in the challenge nor a meaningful sense of accomplishment upon overcoming it.

Have you ever run a game that featured explicit environmental challenges that really worked? Have you ever made the challenge of simply surviving something that was as tense and entertaining as an epic battle or other more traditional roleplaying challenge? How did you do it?

Note: for a related discussion, see Justin Achilli’s thoughts on the concept of exploration in games. I think a big part of a successful exploration-based game would be getting the “survival” part down solid, since part of the historical allure of exploration is the challenge of surviving in the strange new environment you’re exploring. And I think it’s telling that genuine exploration and environmental survival aren’t prominent in most published RPGs.

Facebooktwitterredditpinterestlinkedinmailby feather

The coolest RPG sourcebook I can't bring myself to buy

One of my previous jobs exposed me to a lot of different religious websites. Most of these were perfectly respectable websites by perfectly respectful people, but there were a few I came across that were… well, a good ways down the road to crazyland.

One of the websites I came across—and I’ll leave it as an exercise to the reader to discern whether this falls into the Reasonable or Crazy category—is that of Texe Marrs, an end-times preacher who talks a lot about the Illumati, the JFK assassination, the Mark of the Beast, and the many ways those topics all supposedly tie together.

Why do I bring this up on a blog dedicated to gaming, you ask? Well, because Marrs’ latest insane manifesto book , Mysterious Monuments: Encyclopedia of Secret Illuminati Designs, Masonic Architecture, and Occult Places, might as well be a sourcebook for Unknown Armies. Here’s the back-cover blurb:

A sinister and curious Architectural Colossus is exploding across planet earth. Are mysterious monuments part of a Grand Design? Are the Illuminati elite using satanic architecture and magic to seduce men’s minds and catapult humanity into a New Order of the Ages?

Gee, I hope so, because that sounds awesome.

Take a look at its list of contents and tell me this doesn’t sound like a list of adventure seed locations from a typical horror/investigation/conspiracy RPG. Among the topics covered:

  • The Georgia Guidestones, whose mysterious builders left frightening messages in granite demanding that some six billion inhabitants of planet earth be eliminated to achieve “perpetual balance with nature.” (page 21)
  • The Great American Pyramid, newly erected in Memphis, Tennessee—was it dedicated to the Devil by the Illuminati millionaire who oversaw its construction? (pages 28 and 29)
  • The odd “Stonehenge” structure in California which serves as the entrance to an Apple Computer Corp. facility. Questions: Why is Apple’s logo an image of an apple with a bite taken out of it? And why did the company’s founders price their first product, the Apple 1 computer, at exactly $666? (Page 56)
  • Astana, Kazakhstan, gleaming new occult City of the Illuminati. Is this city slated to become the antichrist’s futuristic, new capital and global headquarters? (pages 64-67)
  • Sandusky, Ohio, a city laid out in the form of a Masonic square and compass, home to the company that operates “The Beast,” the world’s largest wooden rollercoaster, which boasts three 6-car trains, numerologically 666. (page 124)

(Sandusky, Ohio, eh? Who knew?)

Honestly, that would work just great as a list of plot seeds for a game of World of Darkness (any of them), Call of Cthulhu, Conspiracy X or anything written by Ken Hite.

Unfortunately, there are at least two things keeping me from picking it up, as much as I love this stuff:

  1. It’s $35 plus shipping and handling (hey, Marrs is even using RPG rulebook pricing!).
  2. That $35 plus shipping and handling would be funding a lot of Crazy, and I don’t think I want that on my conscience.

I’m willing to bet that this particular book doesn’t come with the “hey kids, remember this isn’t real” disclaimer that a lot of horror RPGs did (and some still do). So I think for now I’ll stick to buying my occult-conspiracy RPG books from people who don’t actually believe their contents to be true….

Facebooktwitterredditpinterestlinkedinmailby feather

All these worlds are yours except Europa

Wow, is mankind ever playing with fire. First there was the Skynet thing. Now we’re messing around with Europa despite explicit instructions from omnipotent aliens to the contrary. At this point the natural next step is to create a race of slave robots (that are stronger and smarter than us) to serve humanity; or possibly start designing really creepy-looking warp drives for the space shuttles.

Facebooktwitterredditpinterestlinkedinmailby feather

My love letter to Lovecraft

The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age. –from “The Call of Cthulhu”

But how on earth does someone who can compose the wonderful simile of the ruins “protruding uncannily above the sands as parts of a corpse may protrude from an ill-made grave” manage to let themselves write, not a page later, that the “brooding ruins … swelled beneath the sand like an ogre under a coverlet”?Kenneth Hite on Lovecraft

The BBC recently broadcast a radio show examining the life and continuing influence of H.P. Lovecraft. Lovecraft is the early 20th-century writer of weird fiction who invented the Cthulhu Mythos and penned many stories of “cosmic horror.”

I am extraordinarily fond of Lovecraft’s writing. In fact, I’d certainly place him amid the crowd of writers whose work has inspired or influenced me throughout my reading life. One thing that intrigues me about Lovecraft is that he’s not a terribly good writer in any traditional sense of the word: his recognizable-from-a-mile-away writing style is often clumsy and obsessed with clunky words like “cyclopean” and “squamous” (for a challenge, fit those into your next everyday conversation); his characters are often poorly developed (and there’s pretty much one female mentioned–once–in the entire body of his work, and she’s a centuries-old undead witch); and he consistently sidles too close to Goofiness when he’s trying to evoke Creepiness.

But he’s got one thing that more than compensates for any technical failing of his writing: sheer, unadulterated vision. You can see it lurking behind every awkward, adjective-laden phrase, in every earnest description of a monster that’s supposed to be horrifying but instead comes across sounding like a hippopotamus-headed tentacled frog. And every great now and then, his vision breaks out of the cheesiness of his writing style and knocks you over with its pure brilliance. Occasionally, amidst all the mad scientists and squid-faced flying ooze monsters, you catch a sanity-shattering glimpse of what Lovecraft is really scared of: a universe that doesn’t care, in which mankind and all he’s accomplished is just an unnoticed aberration of evolution. Lovecraft throws all that overwrought prose at you to keep you distracted, and then when your attention is diverted, he punches you in the gut with the existential awfulness of his vision.

At the risk of turning him into a cheesy inspirational figure, I like Lovecraft because he’s an example of somebody whose ideas were so compelling that his writing deficiencies simply didn’t matter. In fact, the strength of his vision and the earnestness with which he pursued it actually took that sometimes-awful prose and made it a work of art in its own right. In religious terms, his ideas redeemed the clumsy way in which he communicated them.

My own introduction to Lovecraft came in the form of a computer game, actually–Infocom’s The Lurking Horror. In college I found a collection of Lovecraft stories and, one spring, I spent many a sunny Michigan afternoon reading almost everything he’d written. “The Shadow Over Innsmouth” and “At the Mountains of Madness” were my instant favorites, along with some of his lesser-read, dreamlike short stories. Then followed the superb Call of Cthulhu roleplaying game (a must read for Lovecraft fans, even if you’ve no intention of playing it) and the realization that some of my other favorite horror stories (Stephen King’s It, for instance) were essentially Lovecraft fan fiction.

All this to say: if you’ve not had the joy of reading Lovecraft, you really ought to head down to your local library and check out a collection of his stories. And a few links if you want to delve a bit deeper:

Facebooktwitterredditpinterestlinkedinmailby feather

Time to hit the road

I travel not to go anywhere, but to go. I travel for travel’s sake. The great affair is to move. –Robert Louis Stevenson

Michele and I have a road trip coming up soon. It’ll take us through what many people would consider the “boring flyover” states (Iowa, Nebraska, Kansas), but it’s a route we both enjoy. It’s long and flat and hot, but it’s a familiar drive, one that we’ve made many times before. Lots of time to talk, read, and listen to music in the car, and nothing to challenge our rather limited navigational skills–just get on 80 and stay there.

One reason we’re especially excited about this trip is that it’s the last big road trip we’ll be making before (Lord willing) the baby arrives in autumn. (Oh, and if you don’t know–we’re having a baby.) We’re trying to steer clear of the notion that Our Lives Will Change Forever once Baby arrives (yes, “Baby”–trust me, you don’t want to hear the array of Byzantine, ancient Mesopotamian, and Tolkien-derived names we’ve put on the list of Possible Baby Names), but there is that sense that we need to be extra deliberate in our enjoyment of this trip, since we might be making just a few minor lifestyle changes once our cute little broodling joins the family.

Odd as it may be, I mentally associate traveling through the Midwest (highway 80 in particular) with our marriage. While Michele and I were dating, I made the drive between west Michigan and Chicago countless times. The Saturday-morning drive to Chicago was a joy because at the end of the trek Michele was waiting; the Saturday-evening drive back to Michigan was a joy because I had just spent several hours with my future wife. (But credit where credit is due: I want to thank my indefatigable red Chevy Cavalier, the Dandy Warhols, and Depeche Mode for making those trips a bit more manageable.) Once we got married, the travel continued, along the same route even (Michigan to Chicago) but extended further out to Nebraska, where Michele’s family lives. The Cavalier, which I figure has put in its time, has been retired; but the Dandy Warhols and Depeche Mode still keep us company along the route.

For both of us, road trips also mean books. I have a little habit of choosing a book to read on each road trip we take. (Usually more than one, actually, but I always designate which book is the official Road Trip Book.) I love reading in the passenger seat as Illinois and Iowa roll by outside. Invariably the experience of reading my chosen book gets woven into the road trip experience, so that my memories of one are permanently intertwined with the other. Last year it was Alan Moore’s Watchmen; before that it was Umberto Eco’s Baudolino; Nabakov’s Pale Fire and Bruce Sterling’s The Difference Engine (written with somebody else, I forget who) happened in there somewhere, going all the way back to our honeymoon road trip along highway 80, which was accompanied by the decidedly unromantic Six Armies in Normandy by John Keegan. This year it’s A.S. Byatt’s Possession: A Romance, and I’ve already cheated by reading the first 50 pages before the road trip’s begun.
So we’ve got a road trip coming, and I’m mentally and emotionally ready for it. If Baby can hear us yet, s/he will be treated to our comfortable routine of Generation X music, political banter, and nostalgic reminiscing about the days when The X-Files was still good, people treated each other with respect, and the Fourth Crusade had not yet sacked Constantinople. I hope Baby enjoys it, because Lord willing and the creek don’t rise, the three of us have many years of these trips ahead of us.

Facebooktwitterredditpinterestlinkedinmailby feather

By their reading list ye shall know them

I am sure that those of you who follow politics have heard about Mitt Romney’s incredibly significant and newsworthy gaffe. When asked to name his favorite book, he cited Battlefield Earth by L. Ron Hubbard.

Cue a whole lot of snickering and mocking overanalysis by every blogger and pundit in the universe–all of whom no doubt curl up each night in their favorite cozy chair to read from a dog-eared copy of Crime and Punishment. A presidential candidate who likes a book about (snicker) aliens? A candidate who appreciates a nice pulp sci-fi story? God forbid a candidate respond to that question with a title that falls outside our vaguely-remembered high school Intro to World Literature syllabus. Thank goodness the pretentiati is on hand to assure us that anyone who would read, let alone enjoy, such a novel is, obviously, unfit for any sort of serious position in government. Can’t have our betters and those Europeans snickering at a U.S. President, can we?

Fortunately, Romney was quick to recant, assuring a worried public that his favorite novel is really Huckleberry Finn. Clearly, that’s an answer straight from his heart, and isn’t just a book title deemed by his political consultants as the Book Most Likely to Evoke a Positive Response from the Most Potential American Voters. (Let me guess: other Romney favorites include apple pie, the Bible, the soulful poetry of Maya Angelou, and freedom; and his heroes include Jesus, Abraham Lincoln and Martin Luther King, Jr.) Good save, Romney, good save. For a minute there I was worried that I’d spotted a glimmer of an actual interesting personality beneath the soulless political mask, an honest-to-goodness quirk that hadn’t yet been sanded down into inoffensiveness by focus groups and asinine political cliches.

I exaggerate a little; Romney has not completely renounced his enjoyment of pulpy sci-fi. And a few brave defenders are standing up to the literary snobs. But this shocking scandal has got me on the defensive, as I enjoyed Battlefield Earth as a teenager and did not grow up to be Scientologist or an illiterate. Whether or not you think that presidential candidates should be reading B-grade sci-fi, mark my words: Romney’s Battlefield Earth answer was the most honest thing you’re going to hear from any candidate for the next 18 months; and it was us who, at the first sign of deviation from the predicable norm, mocked him into repenting (so we could then mock him for flip-flopping). Xenu help us–it’s going to be a long and stupid campaign season.

Facebooktwitterredditpinterestlinkedinmailby feather

Bring on the Singularity

Reason Magazine (which I’m finding to be an increasingly good online read lately) has an interesting interview with Vernor Vinge about the Singularity and related topics. Very thought-provoking stuff. The whole concept of the Singularity is, my wife assures me, crazy; but it’s a fascinating idea nonetheless. Anyway, if you, like me, eagerly anticipate the day when the stars are right and our AI overlords will take over to make things right again, go check out the interview. And if you’ve not read Vinge’s A Fire Upon the Deep or (my favorite) A Deepness in the Sky, hasten thee to a library and check ’em out–they represent some of the best sci-fi I’ve read in years.

Facebooktwitterredditpinterestlinkedinmailby feather