Kansas and back

For three strange days, I couldn’t put a smile on my face… –School of Fish

It’s been an unusual and somewhat difficult week for us. Michele’s grandmother passed away this last weekend, and so we found ourselves making a last-minute trip out to Kansas for the funeral in the middle of the week.
I didn’t know Michele’s grandmother very well, but by all accounts she was a wonderful person. She had been struggling with various health issues over the last year, so most of the family (including her, I think) had time to mentally prepare. There was a lot of sadness at the funeral, but also a lot of confidence in the knowledge that she is at home with the Lord.
Michele was going to stay in Kansas longer to assist with the post-funeral duties, but rumors of an approaching ice storm that might ground the Kansas City airport prompted her to come home sooner than planned. So we’re both back now.

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Existenzialism

Just finished watching eXistenZ. I enjoyed it, and am still trying to figure it out.
The plot is far too convoluted to explain–you really have to watch it to see what it’s about. The film centers around a virtual-reality game (called–you guessed it–eXistenZ) which, from inside the game, cannot be easily distinguished from the “real” world. Not surprisingly, a good portion of the plot revolves around the question of “what is reality,” a familiar sci-fi theme that is somewhat cliched at this point, but eXistenZ handles the subject differently than other movies of its ilk. I went into it expecting an underwhelming faux-intellectual sci-fi flick, and for the first hour that is exactly what I got–but the final third of the film put some interesting spins on the plot and really made me reconsider my initial impressions.
So yeah–definitely a good rental, if you’re looking for a Twilight Zone-esque mindbender along the lines of Dark City. Not a timeless classic for the ages, but a well-done B-movie nonetheless.
Oh, and fair warning: it’s also quite disgusting. As in “don’t watch it while eating dinner.” And don’t watch it with your parents (sorry, Mom and Dad–you guys wouldn’t like it very much anyway). While most movies have, at most, only one Scene That I Could’ve Lived a Full and Satisfying Life Without Having Seen, eXistenZ has two or three.

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Back from the Dead, pt. 2

Well, well, well–maybe the Lord of the Rings RPG isn’t dead after all. Decipher plans to release some new supporting material for the game over the course of this year.
Now, I have a sneaking suspicion that Decipher is going to release the books that were already near completion when they put the game line “on hold” last year, and then let the game line sit again. But I’m not complaining–any new material for what I think is an excellent Middle-Earth RPG is welcome.
Which brings to mind a few rambling thoughts on the related topic of gaming in Middle-Earth:
Whenever the subject of Middle-Earth roleplaying comes up in online discussion, somebody invariably comes along and insists that the only supporting materials you need to run a game in Middle-Earth (aside from the main game rulebook) are Tolkien’s novels.
I agree in principle; there’s nothing to keep you from running a satisfying and faithful-to-Tolkien game using only Tolkien’s books and notes as a reference. However, I have always felt that Middle-Earth gaming, despite the thoroughness of the novels upon which it is based, actually benefits greatly from having published support game material and books available.
The main reason for this opinion of mine is that a Middle-Earth RPG, to truly capture the “feel” of Middle-Earth, requires the cities, settings, and populations of game areas to be much more fleshed out than do more generic fantasy settings. One of the biggest things that strikes me while reading through The Lord of the Rings is the sense that Middle-Earth itself is real and alive–I always get the sense that the people and places of Middle-Earth continue to go about their business even after the protagonists of the book have come and gone. In other words, the places of Middle-Earth aren’t shallow backdrops against which the heroes (of the books or the RPG) play out their dramas; they’re deep, realistic communities driven by the loves, fears, hates, and hopes of deep, realistic people.
In terms of an RPG, a supplemental game book that compiles the vital information about a particular area–geography, economy, regional philosophies and lifestyles and conflicts–and puts them into readily-accessible game terms (“stats them out”) is a huge time-saver for the GM. It presents the GM with a deep and well-thought-out environment with which the heroes will interact. In a typical Forgotten Realms-style “save the village from the orcs” adventure, depth of background and locale isn’t necessary; but a game set in Middle-Earth that ignores such things is missing out on one of the great qualities of Middle-Earth. “Typical” fantasy RPG scenarios focus almost exclusively on the heroes and their actions; most adventure locations and characters exist as little more than “props” to tell an enjoyable story about the protagonists. In a Middle-Earth RPG, however, each area of the game world should exist realistically, consistently, and believably before the heroes even arrive. Once the heroes do arrive, if the environment is sufficiently detailed, the resulting stories and encounters will create themselves. Middle-Earth itself is a character in the game, with its own motivations and characteristics indepedent of the heroes’.
So I say: Bring on the Middle-Earth supplements. Explore areas of Middle-Earth that aren’t detailed thoroughly in the novels, and describe them exhaustively in such a way that they fit seamlessly into the themes and styles of the better-known parts of Arda.
And Decipher: next time around, consider timing the release of licensed RPG materials so as to capitalize on the overwhelming success of major, universally-loved movie trilogies.

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Back from the Dead

Earlier this week, I read with great excitement Ars Technica’s review of the upcoming Amiga OS 4.0. It looks like OS 4.0 may, at long last, have a remote chance of actually becoming something other than vaporware.
This is exciting to me because I spent quite a few of my computing years using an Amiga. When the family C64 died, my wonderful parents upgraded to an Amiga 500, which was replaced some years later by an Amiga 1200 which I used all throughout my college years. I loved both of those machines, and there was a sad end-of-an-era feel to my eventual acquisition of a Windows machine after college.
The Amiga officially “died” (and entered a decade-long limbo during which about 4 million different companies tried [sometimes not very hard] and failed to resurrect it) just a year or two after I got the 1200, but that didn’t really affect my use of the machine. The Amiga user community was quite something to behold–you would be amazed at the performance and versatility people were getting out of a 14-Mhz 68020 board in an era of 120-Mhz Wintel boxes. There is something uniquely satisfying about sticking stubbornly to an underdog–or even more, with a “dead”–computer. Programs and tasks that everybody else takes for granted require an inordinate amount of hacking and tweaking, but you sure do feel good when you finally get your Amiga to do something cool (like connect to the Web). And you learn a few things about computers along the way–the Amiga introduced me to the coolness of the Unix-style shell, among other things.
Even after adopting a Windows machine as my main computer, I continued to follow Amiga news (and flamewars) on Usenet and web forums. I finally stopped doing so about two or three years ago, when the vital spark in the community seemed (to me) to finally be flickering out (and often replaced by asinine flamewars about whether or not using a “dead” machine was a worthwhile endeavor). I sometimes think that Linux picked up and carried on the soul of the Amiga underdog attitude, although Linux is now sufficiently mainstream that it’s lost much of its cool rebellious flair.
Which is all to say: I am thrilled to see Amiga OS 4.0 near completion. The creation of such a beast is so incredibly impractical that I just have to stand in awe of the people behind it. It’s a labor of love if ever there was one. And so, while I refuse to entirely believe it until I actually see it, I’m a happy former Amigan today. I didn’t quite have the guts to stick it out this long, and caved to Wintel long ago. To the Amigans of the world: Well done.
P.S. As pleased as I am to see OS 4.0 nearing release, this is one computing revolution I’m going to miss–OS 4.0, to my knowledge, can’t be installed on non-Amiga-specific hardware, and I can’t afford to pay $1300+ to indulge in some Amiga nostalgia. This particular decision on the developers’ part makes me want to beat my head against a wall, even though I’ve heard the reason for the choice (stop into an Amiga newsgroup sometime and start a flamewar about it!).

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Ubuntu my SuSE

So I’ve been hearing a lot about this upstart new Ubuntu Linux distribution. My curiousity piqued, I headed on over to the Ubuntu website to see if it merits further investigation, or even installation.
Upon arriving at the Ubuntu site, one is greeted with the following friendly introduction:

“Ubuntu” is an ancient African word, meaning “humanity to others”. Ubuntu also means “I am what I am because of who we all are”. The Ubuntu Linux distribution brings the spirit of Ubuntu to the software world.

Hmmm. Well, OK. Sounds friendly, I guess, but it does set off the “Diversity Group Hug!!!” alarm bell somewhere in the back of my brain. (And didn’t Bill Gates just warn us about Linux communists?)
Then, a little further down the page… this:

Oh no. Oh, no, no, no, no.
I’m sorry. I just can’t do it. I can’t use an operating system with that login screen. I can’t even imagine what it would be like to turn on my computer every day, and be faced with that nightmarish screen standing between me and my desktop. Life is depressing enough without my Linux distribution grinning at me and giving me a hug because I’m so special.
I’m sorry. I went with SuSE this time around.

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Say Hello to Mr. Winter

Today, our car froze shut.

Not just jiggle-the-lock-a-little-and-it’ll-be-fine frozen. I’m talking ninth-circle-of-hell frozen.
Struggling through the bone-cutting wind to purchase something involving de-icing technology from the farther-away-than-I-remembered local Walmart, and listening to my good-intentioned wife insist that the level of cold we were experiencing was not really all that cold compared to winters in Vladivostok, I thought about it:
I live in a place where your car freezes shut.
And that led me to the next thought, which was
I live in a place where, if I took off my winter coat and stood around for about an hour, I’m pretty sure I would die.
In the end, we had to wait for the rays of the sun to slowly traverse the parking lot and reach our car door and warm it up enough to unlock. So I’m ready for summer now. How much longer is it again?

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Oh, I’m afraid the deflector shield will be quite operational when your friends arrive…

Admit it: as a child, and possibly as an adult, you kept a careful ranking of the coolness of various Star Wars characters and ships. Here are some of my own Star Wars coolness rankings (1=most cool, 10 or higher=least cool):
Imperial soldiers:

  1. TIE Fighter Pilot
  2. Imperial Guard (the red-robed Emperor’s bodyguards)
  3. Biker Scout
  4. AT-AT Pilot
  5. Snowtrooper
  6. Stormtrooper officer (dunno if they’re actually officers, but they’re the ones with the colored badges on Tatooine in the first movie)
  7. Stormtrooper
  8. Black-uniformed Imperial officer
  9. Grey-uniformed Imperial officer
  10. Death Star superlaser gunner (with the goofy pointy helmets, who push the buttons that fire the Death Star’s main laser)

Spaceship Coolness Rankings (1=most, 12=least):

  1. Super Star Destroyer
  2. Slave I
  3. B-Wing
  4. TIE Interceptor
  5. Millenium Falcon
  6. Star Destroyer
  7. TIE Advanced (Darth Vader’s TIE)
  8. X-Wing
  9. A-Wing (possibly deserves slot #8 above–it’s a tough call)
  10. Y-Wing
  11. TIE Fighter
  12. Cloud City Pod Car

The Bounty Hunter Coolness List:

  1. Boba Fett (of course)
  2. IG-88
  3. Boushh (“Because he’s holding a thermal detonator!”)
  4. Bossk
  5. Greedo
  6. 4-LOM
  7. Dengar (starting with Dengar, they start getting uncool fast)
  8. Zuckuss

And the Imperial Officer Coolness Rankings:

  1. General Veers
  2. Admiral Piett
  3. Admiral Motti (“Don’t try to frighten us with your sorcerer’s ways, Lord Vader. Your sad devotion to that ancient religion has not helped you conjure
    up the stolen data tapes, or given you clairvoyance enough to find the Rebels’ hidden fort–“)

  4. Captain Needa (he gets coolness points for dying in a spectacular manner)
  5. Moff Jerjerrod
  6. Governor Tarkin
  7. Admiral Ozzel

What have I missed? Pick a category I haven’t covered, and let’s see your ratings!

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Me against the thesaurus

Speaking of linguistic snobbery, do you know what else I hate? I hate thesauri. I never use them; I consider them a blight on the English language.
Maybe that’s putting it a little harshly. But thesauri have always struck me as a lazy and misleading way to artificially boost one’s vocabulary; they let you fling words about carelessly without first proving that you understand their meanings and nuances. They give the false impression that two or more words can mean the exact same thing, when the reality is that every word has its own distinct shade of meaning–no matter how similar it might be to another word. You can’t just replace one word with another nearly-identical-in-meaning word and pretend that you haven’t subtly altered the meaning of your sentence. Thesauri let you use words before you’ve proven yourself worthy do to so.
My own wife–my own wife–just rolled her eyes at me when I stated this important fact. I know that you, dear readers, will understand, even if she doesn’t.

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