…and while I’m tossing out these short posts (hey, that Perdido Street Station post tired me out), you really ought to check out this interview with Neal Stephenson over at Slashdot. Even if you aren’t that interested in Stephenson, scroll down to question #4.
Neal Stephenson is pretty much the coolest guy ever.
Me gusta Megadeth
Truly, you have not lived until you have heard Dave Mustaine growl out a Megadeth tune in Spanish.
Trust me on this one.
Super theology
How would the world’s major religions react to the arrival of Superman? An interesting little essay.
byPet peeve #483
Strategery
I learned today that one of my college friends is designing a strategy game called Empires of Steel. It looks very cool!
byDon’t be scared
It’s Halloween season again–perhaps my favorite time of the year–and I’ve been giving some thought to different ways to get into the spooky holiday spirit. I noted recently that game designer and overall cool guy Bruce Baugh is posting specifically about worthwhile horror movies this month, which seems like a fun idea to me. It prompted me to think about scary games I’ve played–and while I can’t possibly come up with one for each day of October, I’ll try to share some “scary game recommendations” with you over the course of the month. Stay tuned.
byDemons vs. democracy
Michele is in the other room waiting for the vice-presidential debate to start.
I’m here in the computer room, wrestling with that most vexing of dilemmas:
Watch the vice-presidential debate?
…or play Doom 3?
Become a better-informed, critically-thinking citizen?
…or blow apart the denizens of hell with a virtual rocket launcher?
I just don’t know. But I have a sinking feeling that this isn’t going to be a victory for Democracy.
Hack my brain
In recent months, I’ve been watching episodes of the newly-released (in America, at least) anime series Ghost in the Shell: Stand Alone Complex. It’s an animated series based on the characters and setting of the Ghost in the Shell manga (and movie). It is excellent–easily one of the best anime shows I’ve seen in quite a while–and I thought I’d take a few minutes to ramble about one of the show’s most interesting elements: brain hacking.
In the “hard” sci-fi, cyberpunk world of GitS, virtually everyone bears a electronic implant which grants constant, low-level access to a virtual world (called the Net) vaguely reminiscent of the present-day internet. (If you’re familiar with the cyberpunk genre, you know that some form of “virtual reality” is a key trope in such stories.) The protagonists of GitS are members of a special-forces military unit, and presumably have relatively advanced implants and Net access, but it’s clear that even “everyday citizens” possess and use implants in their day-to-day lives.
The implants are fused with the bearer’s optic nerve and spinal cord–essentially hardwiring Net access into the the brain. Among the “features” this allows:
- the ability to communicate wordlessly with others elsewhere on the Net (digital telepathy, if you will). Characters can carry on silent conversations with others without moving their lips.
- a graphical interface overlaid onto one’s field of vision, and the ability to instantly call up information on objects within your line of sight.
- the storage (and broadcast) of personal identity, medical information, and history.
You can probably think of other applications of such a device. But one of the most fascinating side-effects of such a system–and a topic frequently explored by GitS–is the possibility that a brain with an implant can be hacked. The idea is simple: if your implant is sufficiently fused with your brain, a hacker who gains control of the mechanical implant can influence or gain complete control over your brain functions. The implant, with its permanent Net access, is actually a tremendous point of vulnerability.
Now, it’s clear that most implants are heavily secured against digital intrusion. Nevertheless, the world of GitS contains more than one super-hacker-villain with enough skill to hack into people’s brains in this fashion. In GitS, particularly crafty criminals can commit their crimes vicariously by hacking into innocent bystanders and using them to do the dirty work. Need a government official assassinated? Hack into his bodyguards and reprogram them accordingly. Need something stolen from a corporate facility? Hack the janitor and have him nab the goods for you.
In one recent GitS storyline, a villain trying to assassinate a politician released a virus into the Net that affected certain unsecured implants; the result was hordes of hacked citizens storming the politician’s hotel and taking potshots at him as he tried to flee through the crowd. In another instance, a villain hacked into the optic nerves of crime-scene witnesses to blur out important details–they watched the crime unfold in front of them, but their implants blurred the criminal’s face, so they couldn’t afterwards describe it to police sketch artists.
I find this a fascinating concept, especially given its relevance to current questions of computer and network security (insert Microsoft Outlook joke here). Hacking a bystander and reprogramming him or her to do your dirty work is reminiscent of spammers or crackers working through vulnerable, unsecured third-party computers to confuse the electronic trail leading back to them. In GitS, it creates interesting legal and moral situations in which the people who physically commit crimes are often completely innocent. Only if the police can follow the hacker’s electronic trail (which often involves backtracking through a long series of hacked bystanders) can they track down the criminal, since clues left at the crime scene (fingerprints, that sort of thing) aren’t those of the actual criminal.
Anyway, I thought the concept of brain-hacking was fascinating, and while I don’t think we’ll all be wearing brain implants of this sort anytime soon, it’s a logical evolution of modern-day internet technology. What do you think?
(side note: I’m aware of the distinction between ‘hackers’ and ‘crackers,’ but I use the term ‘hacker’ here as it’s used in most cyberpunk stories.)
Reflections on Perdido Street Station
I recently finished reading China Mieville’s Perdido Street Station, and here are some of my thoughts on the book. I won’t talk much about the book’s technical merits, but rather its thematic elements as I understood them.
By way of introduction for those who aren’t familiar with it, PSS falls somewhere in that nebulous category between the science fiction and fantasy genres. More specifically, it’s very heavily steeped in the steampunk genre, complete with Victorian-era social trappings, oppressive urban industries, ubiquitous steam-powered technology, and seething Marxist undercurrents of class struggle ripped straight from the pages of Engels. PSS takes place entirely within the city limits of New Crobuzon, a crime-infested, pollution-choked industrial hell. Yet within this nightmare of capitalism gone awry are elements of profound beauty–staggering intellectual and cultural diversity, captivating alien art, and magnificent architectural and technological achievements. New Crobuzon’s fusion of beauty and dirtiness reflects one of PSS‘s themes: beauty, goodness, and kindness exist, but they are so tainted by hurt, grime, and suffering that one wonders if they are worth the price.
The first 100 pages or so serve primarily to introduce us to this unusual city and its sometimes bizarre inhabitants. New Crobuzon is a cultural melting pot–humans are a majority and dominate city government and society, but many other races make their home here as well. Among the beings who live alongside New Crobuzon’s humans are sentient cacti, insect-headed women, frog-like creatures who shape water like clay, and the “Remade”–people magically deformed or fused with machines (steam-powered cyborgs, if you will), usually as punishment for a crime.
PSS‘s protagonists are a motley bunch of people living on the fringes of society: Isaac, a somewhat scatterbrained scientist and researcher; Lin, his insect-headed girlfriend; Yagharek, a noble-savage bird-man from a distant desert; and several other characters from the university circle, the criminal underworld, and even the worker’s-revolution movement. It’s abundantly clear from the very first chapter that this is no Tolkien-esque fantasy of noble elves and good-hearted hobbits; PSS‘s “heroes” are self-centered, petty, and even unlikeable people who are mostly interested in surviving day-to-day in the city and making money.
Trouble (and the novel’s main plot) begins when Yagharek, a bird-man whose wings have been removed in punishment for a past crime, arrives in New Crobuzon and hires Isaac. The job: to give Yagharek the ability to fly again. Isaac excitedly begins scientific research towards this end. Meanwhile, Lin (Isaac’s girlfriend) has taken the equally lucrative but morally dubious job creating a sculpture of a sinister underworld mob boss.
Unfortunately, Isaac unwittingly releases a dangerous entity in the course of his research, one that threatens the entire city of New Crobuzon. The bulk of the novel follows the adventures of Isaac and his companions as they try to stop the entity before it multiplies and destroys the city. In the course of their “quest,” the characters are hunted by just about everybody: the entity, the criminal underworld, and the city government (which knows about the entity, but has a decidedly non-altruistic agenda). Isaac and his companions initially pursue this suicidal quest out of a sense of obligation, guilt, or necessity, but as the novel progresses, the characters slowly begin to exhibit heroic and self-sacrificing traits. By the story’s end, each of the survivors has changed radically: some have become something like true heroes; some have been victimized and broken; all have had to abandon their old lives and motivations.
The character’s quest is a grim one, and you don’t for a minute expect that it will end neatly. Like New Crobuzon itself, their quest contains moments of beauty, heroism, and victory, but always at great cost, and often tainted by moral compromise.
So that’s what the novel is about. Is it worth reading? The answer to that question is more difficult for me to answer. In my judgment, PSS is worth reading for the sheer imagination evidenced in it; but it’s grotesque enough that you may not find it an enjoyable read. I’ll try to elaborate.
PSS is incredibly, wonderfully imaginative. The city and its populace are strange and bizarre and incredibly interesting; from the alien races, to the steam-powered airships, to the gigantic fossilized ribcage that occupies the entire center of the city… PSS really stretches the imagination, especially if most of your fantasty/sci-fi reading has been of the more traditional swords-and-sorcery variety. The characters are much more like “average Joes” than are most fantasy heroes; they are noble and flawed at the same time, and we can relate to them. And they’re just plain interesting. The entire book is like that: it’s interesting. Magic and steam-technology exist side-by-side. New Crobuzon is huge, but we get intriguing hints that the world outside its walls is even more vast and more bizarre. The city militia hunts the fugitive heroes through the streets with muskets and cyborgs and airships. The corrupt mayor holds consultations with the Ambassador of Hell. Weird, and fascinating.
But balancing out the wonder of all that imagination is the novel’s heavy-handed grotesque-ness. As amazing as the setting is, it’s dirty, polluted, crime-infested, and overwhelmed by injustice. The author has taken every evil excess of the industrial revolution and cranked the dial as high as it will go. The people of New Crobuzon are hopelessly poor, constantly victimized by the government and industry, surrounded by crime and disease, and without any hope of bettering their situation. Attempts at reform and revolt are utterly and brutally smashed; New Crobuzon isn’t just going through a temporary industrial-growing-pains “phase”–it’s been locked in a state of industrial hell for hundreds of years.
At a certain point, this all becomes almost too much to believe, let alone bear. Why would anyone want to live in this place, when the standard of living would be several orders of magnitude better if they just holed up in a cave somewhere outside the city walls? Nobody is happy, there is no justice, everything is dirty and polluted and covered with grime, the few noble civic accomplishments–a university, a massive train system–have become symbols of corruption, decay, and oppression. And this heavy-handed grimness isn’t limited to physical descriptions of the city itself; several major plot events seem to occur not because they were realistic or believable story developments, but because they served to amp up the general level of angst. Bad things happen just to spite the characters, just for the sake of spoiling their victories.
All this is difficult to read at times. About the fiftieth time you read a description like “Before them was a large building, its shattered windows staring down vacantly and miserably at the grime-covered streets below, while filthy beggars glared hopelessly at passersby,” you will want to scream This place is hell! Why exactly are they trying to save it?
That is, of course, one of the novel’s interesting questions: why would these characters fight for, even love, something as grotesque and broken as New Crobuzon? In the end, the heroes aren’t fighting to fix New Crobuzon, or restore justice to its government, or rid its streets of crime and evil. They’re fighting because as disgusting and awful as New Crobuzon is, it grows on you somehow–it’s a remarkable human achievement gone awry, but beneath the blood and tears it still remains a remarkable human achievement. It’s greater than the sum of its parts, both for good and evil.
And that is ultimately why PSS is worth reading. Like the city it describes and the quest it details, it’s unpleasant and difficult to endure at times. But beneath the dirty surface, it’s a fascinating story about people struggling for victories even when they know those victories will be hollow. Beneath the alien surface and exaggerated qualities, the city and its heroes are things we can understand and to which we can relate. It relentlessly asks: “Is this–this broken relationship, this broken city, this broken dream–is this worth fighting for, as damaged as it is?” The book’s answer is “Yes, even this is worth fighting for.” And that’s why I’d recommend PSS–provided you can stomach the journey.
Passion of the Christ revisited
This last week, I attended a work-related conference on the general subject of internet ministry. The highlight of the conference for me was a Saturday afternoon discussion titled “Lessons We Learned from The Passion.” It was basically an informal forum in which the two presenters discussed the film and the church’s response to it, and addressed questions from the audience. Since the discussion touched on a lot of the topics mentioned in a previous post here, I thought I’d summarize a few of the presenters’ observations.
The two presenters were Terry Mattingly (of GetReligion.org, which extensively observed/critiqued media coverage of the film) and David Bruce (of Hollywood Jesus, an ongoing dialogue with postmodern youth and culture). When either of these guys talk about media and the church, I pay attention.
Without further ado, here are summaries of several of the points raised (as I understood them–corrections by others who attended the discussion are welcome):
- David Bruce felt that the church did a good job of responding to and talking about The Passion–much better than it has done with past “big events” like 9/11. (According to Bruce, after 9/11, despite a temporary spike in churchgoers seeking answers, few churches specifically or meaningfully addressed the topic.) When the issue of the Barna research (which found that there was little increase in churchgoing or “conversion” in the wake of The Passion) came up, both presenters suggested that evangelism efforts around The Passion need to be seen as just one small step in an ongoing effort to be a culturally relevant church, and that trying too hard to estimate the success or failure of any particular step in that never-ending process can produce misleading results.
- The hostility of many mainstream (“secular”) critics of The Passion was almost entirely ideological. Many critics were clearly motivated by a hatred of Mel Gibson or by offense at the idea of a literal telling of the Gospel story. Many critics railed about meta-film issues and controversies and in doing so missed the entire point of the film.
- Mainstream critics were not the only ones blinded by ideology. Evangelical commentors, who generally praised the film, almost completely overlooked and ignored its omnipresent Mariology and Catholicism. The presence of these elements doesn’t necessarily “ruin” the film theologically for evangelicals, of course, but it’s interesting that leading evangelicals, historically hyper-sensitive when it comes to this sort of thing, scarcely mentioned the film’s blatant Catholicism.
- Similarly, evangelical critics also broke with past tradition in not condemning the film’s extreme violence. Bruce suggested that this trend indicates that at least in the area of violence, evangelicals are demonstrating a willingness to interpret sinful behavior depicted in film within the context of the film itself. He noted that a similar phenomenon took place in the wake of Saving Private Ryan, when many Christian film critics embraced the film in spite of the violence and profane language in it. This trend indicates that evangelicals increasingly desire to move beyond the “count-the-swear-words-and-sex-scenes” style of media analysis; they’re paying more attention to message and story in film, and are putting less emphasis on specific visceral content than they have in the past.
- Mattingly suggested that the harsh divide between enthusiastic supporters and detractors of the film can be traced back to the split between (culturally) liberal and conservative Catholics, not animosity between Christians and Jews. This is an issue that Mattingly has discussed in the past at GetReligion.org and in his On Religion syndicated column.
Those are the points that most interested me, and I hope I’ve relayed them accurately. As for myself, I see a lot of merit in most of these ideas, although some of the specific contentions are beyond my immediate ability to confirm or debunk.
At any rate, it was a fascinating discussion, and the general mood was a positive one. There was a sense that evangelicals are at least trying to shake off some of their outdated ways of approaching film, media, and culture. There were plenty of warnings for and critiques of these efforts to achieve cultural relevance, but I left the discussion feeling optimistic about the ways that evangelicals are talking about God in this entertainment-driven post-postmodern world. What do you think?