In the olden days, mapping a dungeon meant breaking out a stack of graph paper and painstakingly documenting each 10×10′ block. This was true both for paper-and-pencil Dungeons and Dragons games and for early computer RPGs—today most computer games provide in-game maps that track your exploration progress, but back in the First Age you had [...]
As fortune would have it, I’ve read a number of (non-Dungeons & Dragons) novels lately that have contained clever references to D&D. Ready Player One by Ernest Cline is chock full of them. Lev Grossman’s The Magicians has a good number as well. Nerd references are the cool thing these days. But The Magician King, [...]
Next month, Wizards of the Coast is reprinting the 1st edition AD&D core rulebooks, with some of the proceeds to benefit the Gygax Memorial Fund. (And if you missed it, yesterday was the fourth anniversary of Gygax’s death.) I’m really glad they’re bringing back, even if just for a limited print run, some vintage D&D [...]
Here’s a fascinating series of posts documenting the experience of playing D&D with Mike Mornard, AKA “Old Geezer,” who himself once played at Gary Gygax’s game table in the earliest days of D&D. There are all sorts of interesting anecdotes about how Gygax played D&D. For example, here’s a story that sounds almost too awesome [...]
Been a while, eh? I bet you’re interested in what video games I’ve been playing. Well, you’ve talked me into it. In my spare time, I’ve been playing through an old—and it pains me to use that adjective to describe a game released in 2005, which seems like it was just yesterday—first-person shooter called F.E.A.R. [...]
I like library used-book shops, because you never know what you’ll find in them. Usually they’re little more than a closet full of James Patterson novels selling for $.25 each. But the library shop in my parents’ hometown is a good one where my family has made many an unusual discovery over the years….
I recently came across an interesting post at Gothridge Manor about one of AD&D’s weirder rules: experience for death. The 1st edition Dungeon Master’s Guide rules that a character who dies and is subsequently brought back to life earns 1000 experience points (XP). In old-school D&D, you generally got XP for defeating monsters and gaining [...]
My local Barnes and Noble has finally found the proper niche for Dungeons & Dragons products: So… is D&D Humorous, Helpful, or Odd? Or is the sign suggesting that it’s all of the above? I could live with that.
Posted on July 10, 2010, 3:25 pm, by Andy, under
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When my wife and I finally made the choice to became real Americans (i.e. go tens of thousands of dollars into debt to buy a house), one of my requirements was that said house have some sort of subterranean chamber which I could convert into a basement game room. One year later, my game lair [...]
Of all the skeletons in my GMing closet, perhaps the darkest is this: I almost never use random encounter tables, even when running games with a deliberately “old-school” vibe. Why do I ignore this staple of roleplaying? Well, my experience with using random encounters can be summed up in these two memories, both of them [...]