Randall at RetroRoleplaying has written an interesting post on doing “save the world” fantasy in a sandbox setting in response to my own post on the subject. He argues that it can be done, and lays out how to do it. Go give it a read!
I ran a game of Castles & Crusades on Friday evening for my wife and a friend. I realized two things: It’s not a good idea to GM when the only thing keeping you conscious is a melange of cold medications. C&C is pretty darn close to my perfect ideal of Dungeons and Dragons. I’ve [...]
Posted on February 25, 2010, 11:13 pm, by Andy, under
Roleplaying.
Writing my last post on epic adventure paths in D&D got me thinking about some of the most famous adventure sagas in other roleplaying systems. Consider these famous game campaigns, all of which are considered to encapsulate the essence of the games for which they were published: D&D: the A-G-Q series of modules Pendragon: The [...]
The distinction between “sandbox” and “storyline” D&D modules has always stood out. Here are some of the reasons I like those much-reviled, railroady, choice-restricting adventure paths!
In which I learn that only the rich can explore the Temple of Existential Evil.
My last post recounted one of my favorite used-game-store discoveries. Here’s another one, which differs from the last story in that it involves a game I might actually play someday.
There are few things more fun than browsing through a big used game collection at a hobby store—you never know what you’re going to find. I found an awesome surprise in the pages of Cyborg Commando, of all things.
If you’re a character in a roleplaying game, chances are you’re wanting by a government that doesn’t understand why you had to firebomb that warehouse full of cultists. So how do the PCs stay “off the grid”?
One of my previous jobs exposed me to a lot of different religious websites. Most of these were perfectly respectable websites by perfectly respectful people, but there were a few I came across that were… well, a good ways down the road to crazyland. One of the websites I came across—and I’ll leave it as [...]
What makes a good game good, and a bad game bad? If you’ve ever frequented any of the big RPG forums, you know that gamers can be vicious in their criticism of games that don’t meet their personal standards. This rather mundane observation sprang to mind today as I was reading Grognardia‘s post on Monte [...]