Author Archives: Andy

Sex and babies and ECs, oh my!

note: I’m taking a break from my usual posts about Warcraft and other frivolities to offer some Social Commentary. Proceed with caution.

I saw a blog post the other day that bothered me. I wouldn’t comment on it, but over the last year I have actually seen more than one post/article along the same lines, and feel obliged to put some thoughts down in writing. I won’t link to the blog post that prompted me to write, because I want to avoid picking on a particular person here.

What has been bothering me are posts and essays–I’ve seen at least three recently along these lines–that describe a situation in the poster’s life like this:

a) Poster has sex, during which birth control fails, making pregnancy a possibility.

b) Poster has a reason for not wanting a pregnancy. This ranges from having a medical condition that would make pregnancy difficult, to simply not wanting to be inconvenienced by a pregnancy.

c) It’s the weekend or late at night, so poster goes through the local phonebook calling pharmacies looking for a physician to provide her with emergency contraceptives. She is unable to find anyone who, after learning that she was not raped, is willing to do so.

d) Unable to find a physician without moral qualms about said contraceptives, the poster feels like she’s being judged and punished for having sex outside of wedlock.

e) She posts angrily on her blog, citing her difficulty in attaining emergency contraceptives (hereafter ECs) as evidence that the woman-hating conservative fascist theocracy is finally upon us. Outrage at this latest blow against personal freedom spreads across the internet.

The first thing that strikes me as I read this story is this: people seem to have forgotten that pregnancy is a natural, intended result of sex. Whatever other benefits it may have, its main basic purpose is to produce babies. Yet this does not seem to stop people from engaging in sexual activity and then being totally taken aback when pregnancy results. I realize that they were using birth control, and it failed; but I’m pretty sure that most everybody knows that birth control is hardly guaranteed to work 100% of the time. Hey, I know that, and I’m a prudish reformed conservative male; certainly enlightened liberal feminists know it too.

Why am I babbling about a highly personal subject like this? Because it bothers me that somebody who really doesn’t want to get pregnant–whether for medical reasons or personal whim–is engaging in sexual activity with only the mildest thought apparently given to the possibility of pregnancy. Different types of birth control have varying rates of success; and there are medical procedures you can undergo to reduce or eliminate the chance of pregnancy if you are unable or unwilling to go through a pregnancy. But instead of taking advantage of these, the couple in question decided to have sex with a prone-to-failure method of birth control and then expect society to provide them with a way to fix things after the fact when–surprise–sex results in pregnancy.

The problem with relying on society to get you out of your little fix is, of course, that a large chunk of society considers the sorts of ECs sought by this person to be uncomfortably close to abortion. (And yes, I’m aware that there’s a big moral gray area between abortion and different types of contraceptive; but people are within their rights to hold their own convictions.) But in our story above, the poster finds it completely unreasonable that a doctor would have moral qualms about prescribing an EC on short notice to a random person. Society has no right to restrict a woman’s reproductive rights in any way or tell her what to do with her body, the argument goes–but the same society should force doctors to violate their consciences and prescribe medical supplies they find morally troublesome, all because somebody wanted to have sex without taking adequate steps to deal with the (very predictable) consequences.

It is often suggested by certain feminist and pro-choice activists that American women live under big restrictions on their reproductive rights. Stories like the one above are cited as evidence that American society unfairly limits the choices available to women who seek control over their own sexuality–hasn’t society, by not making ECs readily available to this person, denied her the right to choose whether or not to have a baby? I have never really understood this line of reasoning, because it seems to me that Americans have an absolutely enormous amount of sexual and reproductive freedom. You can have sex with anyone you want, however you want, using whatever form of birth control you want. When you get to the point of calling around at midnight trying to find a pharmacist who will give you ECs because your birth control failed, you have already made a whole lot of free, unhindered choices. At that point, you’re not asking for the right to choose–you’re just asking society to sweep away the results of your earlier choices.

I probably sound quite unsympathetic to this couple. The truth is, I’d be willing to lend societal help to a pregnant woman in a truly difficult situation–rape, extreme poverty, dire medical conditions, a clear inability to provide for a child–even if it meant compromising a bit on my generally pro-life beliefs. Some people really are trapped by life circumstances and are denied the ability to make choices about their future. But if you have the freedom and opportunity to avert pregnancy and simply choose not to do so, don’t expect anyone to violate their conscience to save you from the consequences of your own choices. You’ve lost the moral high ground.

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Return of the critical hit tables

Looks like Beyond the Mountains of Madness isn’t the only classic game book being reprinted this year. Iron Crown is releasing Rolemaster Classic, a cleaned-up version of Rolemaster 2nd edition!

Rolemaster 2nd ed. was the system of choice during much of my early gaming years, and I have fond memories of it. I tried to keep up with the later editions of Rolemaster as they were published throughout the late 1990s, but my enthusiasm for the game slowly waned. I’m not sure if I just got dumber over the years or if Rolemaster got more complicated, but I swear, some of the later Rolemaster editions managed to take rules that I already understood, and make me stop understanding them. I’m sure somebody out there understood how the heck combat rounds worked in the Rolemaster Standard System rulebook, but it sure wasn’t me.

I haven’t cracked open my old RM2 books in many years–mostly because I’m afraid that I’ll find them incomprehensible, and that would confirm the “I got dumber” theory. But when the reprinted version hits store shelves, you can bet I’ll be standing in line, making my saving throw resistance roll vs. Purchase More Unnecessary Game Books.

Kudos to Iron Crown for reprinting an old favorite.

(And while we’re on the topic of the Good Old Days, just this week I picked up the new d20 Dark*Matter sourcebook, also a reprint of a classic game book. 2006 is shaping up to be an awfully nostalgic year.)

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Resurrecting the Mountains of Madness

In my last post, I lamented that my youthful days of marathon gaming sessions were probably over, and resigned myself to a roleplaying future consisting largely of one-shot games and very short campaigns. But there is a part of me that secretly hopes against all odds that one day, a wealthy Patron of the Arts will shower me with so much money that I can quit my day job and devote all of my energy to running one monstrous, many-years-long roleplaying campaign.

I already have the book that I’m going to use to run that epic Campaign to End All Campaigns. It’s a sanity-blasting 400+ page Call of Cthulhu campaign called Beyond the Mountains of Madness, and it’s one of the best gaming reads you’ll find. I have no idea what would happen if I actually tried to run this beast, in which the PCs take part in a long and almost certainly doomed expedition to Antarctica. Based on this guy’s experience running it, I suspect it would both be awesome, and would permanently cure me of the desire to play another roleplaying game ever again.

I exaggerate a bit, I suppose. But still, I would love to run BtMoM sometime. What’s prevented me from doing so to date is simply the vast amount of time that would be required to run it; it’s not the sort of campaign you want to start and then drop partway through. Also, having read through it a few times, I’m not sure how even the most benevolent GM could get the PCs through the first half of the campaign alive, let alone all the way to the bitter end.

I mention this all because Chaosium has announced that they’re reprinting the long-out-of-print BtMoM in a nice (and nicely expensive) hardcover, and that’s got me salivating to once take this down off the bookshelf and fantasize about running it. Running such a thing would be my crowning achievement, and a worthy way to go out.

It’ll never happen, of course… unless you, dear reader, are a wealthy Patron of the Arts looking to finance the last hurrah of a bitterly aging gamer. I’ll try to keep my hope alive while I await your offer.

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I’m a winner

Earlier this week, I won a prize drawing.

In my life, I have won exactly two prize drawings (that I can remember, at least). The first was a five-pound Hershey’s chocolate bar, which served as dessert at the Rau household for many weeks, and which definitely answered the question “Is it possible to have too much of a good thing?” And my newly-won prize is… wait for it… a giant bag of hair-care products.

Thinking back to a trip to the barber a few weeks back, I vaguely recall mumbling “yes” when asked if I wanted to enter my name in their weekly drawing. And sure enough, I was the one chosen to receive the ultimate prize.

I hope that I am not allotted a finite number of prize-winnings in my life, because that would mean I’ve burned through two of them on a giant chocolate bar and a bag of hair gel. At least, I think this stuff is mostly types of hair gel. I can’t tell, because instead of labeling the bottles with something easy-to-comprehend, like “hair gel,” they call them things like creme-cire de coiffage (which sounds vaguely dirty), curl life defining system (what is it defining, exactly?), and extra intense conditioner (I don’t want to know).

Unfortunately, the phrase “pearls before swine” springs to mind here, as I really am the last person upon whom you should be lavishing hair-care gifts. As the more fashion-conscious among you have no doubt noticed, I have not changed my hair style since high school, and endeavor to spend as little effort on my hair as is humanly possible. My primary goal upon visiting the barber is to maximize the amount of time before I have to visit the barber again–i.e., cut my hair short enough that I don’t have to think about it for a few months. “It would be impossible,” I always tell the person cutting my hair, “to cut my hair too short.” They never seem to really believe me.

Ah, well. Michele will be back from Turkey later this month, and I’ve now got just the thing to serve as a welcome-home present…

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Sometimes you can go back

Over the last few years, I’ve slowly forced myself to accept the fact that the Good Old Days of Roleplaying are more or less over for me. I don’t anticipate that I’ll ever again game with quite the frequency and intensity that marked my roleplaying game sessions in high school. And that’s OK, really; being married and having a job offer certain perks that 24/7 D&D marathons do not.

But last week, I came pretty darn close to temporarily reliving those halcyon days of gaming–it wasn’t quite as crazy as a typical high school game session was, but it came close enough that the ghost of my high-school self, smiling down from on high, must have been pleased.

The game was Warhammer Fantasy Role-play (the relatively recent Green Ronin edition), the player was my friend Mark from high school, and the campaign was (a shortened version of) “Ashes of Middenheim.” We played for much of Friday night, most of Saturday, and a good chunk of Sunday afternoon–pretty impressive for a couple of married adults with actual responsibilities that they should’ve been dealing with instead of sitting in the basement pretending to be dwarves and elves.

It was a blast, and there were plenty of opportunities to reminisce about the days of yore:

  • Something about mapping out battle scenes in a windowless basement and being periodically interrupted by a female calling down to remind us to eat really took me back to the good old days… when we gamed in the basement and were periodically reminded to eat by mom.
  • Warhammer has gory critical hit tables… just like good ol’ MERP and Rolemaster! Warhammer‘s tables are much smaller than the sprawling, many-page combat tables in the Rolemaster rulebook, but do outdo the competition in one respect: one of the critical hit results instructs the player to just make up a gruesome critical hit description himself. I don’t know what this says about Mark, but this invariably resulted in his enemy’s decapitation.
  • There was even one of those Great Gaming Moments–the kind where you call everybody to witness your die roll so that you won’t be accused of making it up. In a truly amazing series of die rolls, Mark–while confronting the Final Bad Guy, who was scarily tough–scored the mother of all critical hits. In Warhammer, if you roll a ’10’ (the maximum result) on a damage roll after hitting your opponent, there is a chance that you can roll another d10 and add the result to the first die roll. You repeat this until you roll something other than a ’10’. Four ’10’s later, Mark had accumulated enough damage to insta-kill the big bad guy that I’d carefully crafted to present an epic challenge for his character. That had us both grinning like… well, like nerdy kids playing D&D in their parents’ basement.

All in all, it was a lot of fun to be able to devote the better part of a weekend to a roleplaying game. Among other things, it let us play out a longer story to conclusion, rather than being forced by time constraints to run a short one-shot with little in the way of character development or storyline complications. There’s already been talk about making this an annual event. All I have to do now is make it through another long year of work and real-life responsibility…

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A superhero house divided

Over the holiday weekend, I had the privilege of traveling to Missouri, there to visit with Mark and family. While packing up for the trip, I found myself faced with that most difficult of questions: what to bring along as reading material for the plane flight? None of the usual suspects appealed, so I decided on a change of pace: comic books. I stopped by the local comic store and picked up a number of recent comics–the first several issues of Marvel’s Civil War and several related comics.

Civil War is a seven-issue story (only the first three have been published thus far, I believe) that has gotten a fair amount of hype even in the mainstream press this summer. (You can hear a bit about it, and read the first several pages of the first issue, in this NPR story).

Here’s a quick rundown of the Civil War plot: while filming a superhero reality-TV show, a reckless band of superheroes goes after a group of supervillains that are hiding out in a residential area. Their desire for TV ratings trumps common sense–the heroes are in over their heads, and in the ensuing confrontation with the villain Nitro they are all killed… along with a few hundred innocent people in the neighborhood and a nearby elementary school.

The incident creates a massive public backlash, as people demand some form of accountability for superheroes. More than a few famous superheroes agree that something needs to be done to keep “the kids, the amateurs, and the sociopaths” (as Iron Man puts it) from wreaking havoc. Before long the Superhuman Registration Act is before Congress. The Act would require superheroes to register with the government. Once registered, superheroes would be free to keep doing their work, but they’d be on the government payroll and subject to government oversight.

Iron Man and Captain America aren't getting along too well these days

The “should superheroes be regulated by the government” issue is not a new one, and has cropped up in many comics and movies. But Marvel’s Civil War makes the issue more compelling than many previous efforts by placing popular superheroes on both sides of the debate. While a narrative bias against the Registration Act does shine through (the idea of such a thing flies in the face of an awful lot of genre tradition), the writers are careful not to portray either side as evil; each is motivated by a sincere desire to Do the Right Thing. The result is a fun fictional event that is certainly inspired by contemporary politics, but which is not (thus far, at least) being used as a soapbox for the writers’ political views.

That’s certainly refreshing to read these days. And Civil War is made more interesting by the fact that certain famous superheroes have wound up on unexpected sides of the debate: for instance, uber-patriotic Captain America is leading the resistance against the Act, while Spider-Man has stepped forward in support of it. There’s a certain excitement in finding out where Your Favorite Superhero falls on the political spectrum.

If the Civil War story falls short, it’s mostly because seven issues isn’t really enough to tell such an epic story without skipping over a lot of interesting details along the way. With a cast of dozens of well-known superheroes, each with years or decades of backstory and personality, a seven-issue story just doesn’t have room to explore these heroes’ choices in more than a superficial manner. Marvel is dealing with this by issuing a large number of Civil War spin-off comics that focus on specific superheroes’ reactions to the Registration Act, but personally I’d prefer to see the core story arc expanded to fit more of this info into the main plotline. But lacking that, the spin-off comics should fill the gap reasonably well.

And of course, this stuff ain’t exactly Shakespeare. For most readers, that’s a feature and not a bug; but before sitting down to Civil War you’ll need to prepare to have your reading periodically interrupted by full-page ads for Pokemon toys. You’ve been warned.

All in all, it’s good stuff. And let’s be honest: if you suspect that all this political plotline stuff is essentially one big excuse to stage an epic battle where Iron Man, Captain America, Spider-Man, and the Thing beat the living crap out of each other… you’re probably right. May the best mutant win.

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Remembering Tony Jay

Earlier this month, voice-actor Tony Jay passed away from cancer. Chances are you’ve heard his voice in a video game at some point in the last decade; his IMDB page lists out the various projects to which he lent his very memorable voice.

I first read about Jay after playing Planescape: Torment (which boasted an unusually high quality of voice acting all around). I was quite impressed by the voice of The Transcendant One in that game, and wanted to find out who had played that role. Since then, I’ve noticed his work in quite a few different games–he has a deep baritone voice that’s impossible to miss. Rest in peace, Tony, and thanks for contributing your voice-acting talents to our little corner of the universe.

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Why Battletech and Star Fleet Battles rock

Jeff Rients has a great post about what makes Battletech and Star Fleet Battles so much fun to play. They’re two quite different games, but they share some traits that have kept them popular even 30+ years after they first hit the market. Jeff hits on a couple points I hadn’t considered, one of which is that the wonderfully complex record sheets can make even losing in these games an enjoyable activity.

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Behind the scenes: archaeology

As you may know–I’ve been whining about it to everyone who will listen for the better part of a week now–my wife is in Turkey, where she’s unearthing priceless artifacts on an archaeological dig. The site she’s at is Zincirli, a Hittite city that was last excavated in the late 19th century by the German Oriental Society, which sounds pretty Rosicrucian to me. Your “history” books won’t tell you that Zincirli is where they unearthed the Spear of Destiny, but what else would the Ratzis have been doing way out there?
Ahem. It sounds like one of the main tasks that Michele’s team is doing out there is surveying the site to pave the way for full-blown excavation in the future. I am not entirely a stranger to archaeological surveying, and had the opportunity to do it once at the Umm el-Jimal dig in Jordan (when I wasn’t busy scrubbing potsherds with a toothbrush). To survey the site, we divided the (very large) area we wanted to cover into several long rows. A team of two people was assigned to walk along each of these rows, mapping out interesting terrain features and collecting pottery therein:


The idea was that at the end of the day, everybody would return to camp with a detailed map of one strip of land, which could be combined with everybody else’s maps to create one big map of the area.
Unfortunately, this plan makes some rather unwarranted assumptions about the the ability of the average undergraduate volunteer, even one equipped with a compass and other navigational aids, to walk in a straight line. At the end of the day, when everybody turned in their maps of the strips of land they’d surveyed, the pieces upon being put together looked something like this:

I love the field of archaeology, but it’s worth keeping in mind that the latest sensational archaeological claim you just read about might have been based on the enthusiastic but non-linear survey work of, well, someone like me, who counts himself lucky if he manages to walk down the hallway of his own apartment without careening into the walls.
But if surveying this plot of land will foil whatever scheme Jerry is cooking up…. well, then, get out there and do your duty, soldier!
update: I’m told that, as of this post, the Zincirli Wikipedia entry was woefully inaccurate. More Templar disinformation? Ah, the perils of Wikipedia.

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